Season of the Banner

July 28, 2025
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Season of the Banner arrives July 29, fully launching New World: Aeternum’s new Capture The Flag mode with two rotating maps available on Day 1. There is a new 3v3 Arena map, three new artifacts, three world boss events, PVP zone changes, and a slew of combat updates to explore.

New World: Aeternum - Season 9: Season of the Banner downtime will begin at 5:00 a.m. PT (1:00 p.m. UTC) on July 29th and last approximately 2 hours.

New Game Mode - Capture the Flag

Starting this season, Capture the Flag will be available on a permanent basis via the activities menu. Both maps that were previewed last season, Frozen Pass and Forbidden City, will be available on day 1! They will rotate on an hourly basis, as in other modes. Note that a fully featured scoreboard will not be available until the following season.

It is important to us to ensure everyone has a chance to enjoy this new mode. To that end, we are aiming for short queue times for Capture the Flag by temporarily limiting the number of PvP game modes available. Outpost Rush will be disabled from July 29 to August 8. The team will be monitoring queues afterward and taking necessary steps to keep queue times short for the best player experience.

New Arena 3v3 Map - Verdant Court

A new Arena 3v3 map, Verdant Court, also enters the hourly rotation this season! Following the preview we did last season, we’ve made changes to the timing of the fire ring and it now comes in even sooner to give the map more of the dynamic feel we wanted.

FFA Zone Updates

The FFA zone in Cutlass Keys now features a new mechanic, The Scallywag's Curse! Being near other players for an extended time will give you a stack of the curse, and the longer you are near players the curse grows in strength. While under the effects of the curse, you'll deal less damage/stamina damage and take more damage/stamina damage vs. other players (does not effect your damage vs. AI). To remove stacks of the curse, kill players or keep your distance from other players. Dying will instantly remove all stacks of the curse.

To go along with these changes we've updated the rewards in the FFA zone:

  • Chest gather times were reduced and now drop 2x as much doubloons

    • Large chests: 15s, 40-60 doubloons (was 25s, 20-30 doubloons)

    • Medium chests: 10s, 30-40 doubloons (was 20s, 10-20 doubloons)

    • Small chests: 5s, 20-30 doubloons (was 15s, 10-15 doubloons)

  • Doubloon pouches also now grant 2x doubloons

  • Max gear score on doubloon shop items were increased and the spread was narrowed (lower minimum gear score)

    • Non-Apex Crate Ranges are now 720-725 (was 685-710)

    • Grab bag rare loot ranges are now 690-700 (was 660-690 for epic or 625-690 for rare)

    • Grab bag epic loot ranges are now 700-720 (was 685-705)

New & Updated Artifacts

Moving forward, we’ll introduce fewer new artifacts that are higher impact, providing new gameplay while also adjusting older artifacts that aren’t used frequently. For Season 9 we’ve created three brand new artifacts:

  • Hammer of Yeet (War Hammer) - Based on the Yeeterson's hammer Conqueror's Item from the seasonal server.

    • Yeet: +300% Push distance and +10% base damage to all War Hammer knockbacks. Clear out will ignite the first target hit, turning them into a projectile causing 100% weapon damage to all targets they pass through along their path.

  • Crescent's Wave (Greatsword) - Based on the Greatsword Conqueror's Item from the seasonal server.

    • Parallax: +12% base damage to targets further than 10m away (works on both weapons).

    • Crescent Wave: While above 50% health, heavy attacks cast a projectile dealing 150% weapon damage, however melee heavy attack damage is reduced by 50%. Each Wave Costs 20 mana.

  • Plagueherald (Helm) - New artifact for those who would like to abolish those that group up and receive health.

    • Plaguespreader: Abilities/Light attacks inflict a stack of 3% Disease (max 10 stacks). You are also inflicted with 1% Disease per stack applied. At 10 stacks on self, Heavy attacks will consume your stacks and trigger a cloud around the target for 7s that inflicts 30% Disease and 10% Weaken to all nearby enemies (12s Cooldown).

We’ve also reworked the following four artifacts to encourage their use:

  • Vengeance - Updated functionality to be similar to the conqueror's item functionality "Life Support: Outgoing healing is increased by 25% when not affected by any Life Staff heal over time effects. When Basic attacks pass through allies, their stamina and mana regen rate is increased by 20%/30% respectively for 3s."

  • Grey Wizard's Hat - Updated functionality to be "Quickened Casting: While above 50% mana, magic weapon ranged heavy attacks charge 25% faster."

  • Creed - Updated functionality to be "Ambush: Backstabs and headshots against targets will deal 20% increased crit damage and inflict them with 10% Weaken for 5s. You also gain 10% empower for 5s, and increase your crit chance by 10% for 5s. (Target cannot be Ambushed again for 15s.)"

  • Trsna - Updated functionality to also grant lifesteal against rooted and stunned enemies.

Seasonal Content

Seasonal Event: Summer Medleyfaire

The Summer Medleyfaire returns to Aeternum and will be live throughout the entirety of Season 9! This seasonal favorite transforms settlements into festival hubs filled with music, fishing, and festive rewards. Players can once again participate in:

  • Musical Performances – Team up with friends or go solo using the in-game rhythm mini-game. New songs and rewards may be available this season.

  • Fishing for Fame – Catch rare fish, complete fishing-related tasks, and exchange them for exclusive cosmetics and furnishings.

  • Event Tokens & Rewards – Complete daily and weekly Medleyfaire tasks to earn Summer Tokens, used to purchase unique skins, emotes, housing items, and consumables from event vendors.

Expect returning favorites alongside updated event rewards.

World Boss Events: Expeditions Unleashed

  • Admiral Blackpowder: Aug 5–11

  • Empress Zhou: Sept 9–15

  • Mammoth Mahantaram: Oct 7–13

Boost Events

  • Double Refining XP: Aug 19–25

  • Double Weapon XP: Sept 23–29

  • Double Refining XP: Oct 21–27

Season 9 Reward Track

Both Free and Premium Season Tracks return with new cosmetics, boosts, and seasonal gear.

Store Updates

New skins and cosmetics will roll out across July, August, and September. Expect summertime flair and returning fan favorites.

Preview Events

New Outpost Rush Map Preview

Following the recent addition of Coral Divide, our second Outpost Rush map, we are happy to announce that our third map will be previewed later in the season. Stay tuned for more information.

Combat And Mechanics Adjustments

Season 9 brings with it global adjustments to reduce haste across the board, core changes to the FFA zone in Cutlass Keys, increased mount speed in settlements, and much more. See below for more details.

Haste Updates

Haste has become an issue and can often lead to attacks not hitting targets, especially under heavy server load or higher latencies. We decided that reducing the haste clamp from 50% to 40% and doing a pass through most of the hastes in the game would be a good change to address these issues. In our pass, we tried to adjust them based on their up time, trigger condition, where the haste came from and what other benefits were provided, if any. Our hope is that since we made these haste reductions across the board, the overall balance of the haste mostly feels the same, but with an overall reduction in the increased speeds of players. More specifics on the individual reductions to hastes listed in the patch notes below.

Flail Core Functionality Changes

Flail has been one of the least used weapons across all game modes for the majority of its time in the game. When developing the weapon, it was meant to be useful for both healing and tanking depending on how it was built, but concerns over pairing with life staff or sword/shield and causing those weapons to be even stronger led us to make many concessions that lowered the effectiveness of the weapon.

To address this, we’ve made some key changes to its effectiveness as a healing weapon and tanking weapon based on the other weapon it is paired with. Our hope is that these changes create a bit more viability with the flail in a broader range of gameplay situations. Currently, the flail combined with life staff or Sword and Shield tanky loadouts can create really powerful builds, but a good chunk of that power is amplified by the weapon it is paired with. So we are adding conditional buffs to aspects of the flail's functionality for situations outside of those powerful circumstances in hopes that we can increase its viability with a broader range of weapon pairings. More specifics on updates to the flail can be found in the patch notes below.

Combat

General

  • Haste Functionality Changes - Reduced the haste status effect clamp from 50% to 40%. Also reduced haste from all sources:

    • Consumables

      • Haste Elixir - Reduced haste from 50% to 40%.

    • Zephyr Cakes

      • Reduced haste from 15% to 7%. (Previous value was incorrect and showed 10% instead of 15%). Updated tooltip to use a dynamic table reference instead of using a value via text so it will update if value changes happen again.

    • Heartrunes

      • Detonate's Accelerating Charge - Reduced Haste from 30% to 20%.

      • Firestorm's Accelerating Storm - Reduced haste from 15% to 12%.

    • Life Staff

      • Speed of Light - Reduced haste from 20% to 15%.

      • Accelerating Light's Embrace - Reduced haste from 13%/31% to 11%/20%.

    • Fire Staff

      • Combat Speed - Reduced haste from 10% to 7%.

      • Accelerating Flamethrower - Reduced haste from 20% to 15%.

    • Hatchet

      • Berserk On the Hunt - Reduced haste from 20% to 13%.

      • Quick Power - Reduced haste from 20% to 15%.

      • Aggressive Approach - Reduced haste from 20% to 15%.

    • Bow

      • Go The Distance - Reduced Haste from 15% to 12%.

      • Archer's Speed - Reduced Haste from 10% to 7%.

      • Dodge and Weave - Reduced Haste from 10% to 7%.

    • Musket

      • Hustle - Reduced Haste from 10% to 7%.

      • Accelerating traps - Reduced haste from 16%/33% to 13%/22%.

    • Rapier

      • Allegro - Reduced Haste from 20% to 12%.

    • Sword

      • Critical Precision - Reduced Haste from 20% to 15%.

      • Accelerated Resolve - Reduced haste from 22%/36% to 13%/21%.

    • Blunderbuss

      • Lingering Flow - Reduced haste from 25% to 18%.

      • Delayed Escape - Reduced haste from 20% to 15%.

    • Ice Gauntlet

      • Quick Shower - Reduced haste from 25% to 20%.

      • Quick Frost - Reduced haste from 10% to 7%.

    • War Hammer

      • Expedite - Reduced haste from 30% to 20%.

      • Swing Away - Reduced haste from 30% to 20%.

    • Flail

      • Accelerated Advantage - Reduced self haste from 7% to 5% per stack and ally haste from 25% to 20%.

      • Oppressive Advantage - Reduced haste from 10% to 7%.

      • Accelerating Barrage - Reduced haste from 21%/36% to 16%/26%.

    • Perks

      • Potent Alacrity - Reworked to be Potent Vivacity. It now increases the potency of Energized status effects. Also increased power from 9% to 12%.

      • Hasted Vigor - Reduced haste from 10% to 7% and fixed issue where the max value was longer than intended.

      • Keen Speed - Reduced value from 20% to 15%.

      • Sandlion Tarsus's Keen Speed - Made it so Keen speed on these boots is 20% weaker than the standard perk value. (12%).

      • Hardcore Parkour - Reduced haste from 18% to 15%.

      • Desperate Empower - Reduced haste value from 10% to 7.2%.

      • Grace Artifact's Offensive Speed Perk - Reduced haste from 20% to 15%.

      • Runic Greaves's Expeditious Perk - Reduced haste from 33% to 23%.

  • Equip loads - Removed Block Stability modifier from Heavy and Light.

  • Added armor penetration to siege weapons in Wars and OPR.

  • Updated melee weapons that don't have a throwing ability to change reticle color in melee range when pointing at an enemy. Melee weapons that do have a ranged attack will still change reticle color at further ranges.

  • Fixed an issue where status effect icons could disappear during combat if a seasonal token effect was active.

Perks

  • Keen Beacon - Updated functionality to increase crit damage instead of crit chance, and updated max values to be 4.5% armor / 7% weapons, and reduced duration from 6s to 4s.

  • Fixed an issue where the Trenchant Rend cooldown could be removed when swapping weapons.

  • Fixed the way Mortal Lifesteal's on hit lifesteal was triggered.

  • Adjusted healing breeze to only trigger on the first application of a heal.

  • Fixed an issue where Mending Sticky Bomb could not heal the player in certain circumstances.

Weapons - Bow

  • Reduced cooldown of Poison Shot to 20s from 30s.

  • Fixed an issue that could cause Bow to be rapid fired.

  • Fixed an issue with hip fire unintentionally triggering after Rain of Arrows.

Weapons - Fire Staff

  • Smolder - Reduced weapon damage to 4.5% from 5% per tick.

  • Fiery Restoration - Reduced cooldown reduction to 7% from 10%.

  • Pillar of Fire - Increased cooldown to 15s from 10s.

  • Fixed smoke flickering for Meteor Shower.

  • Fixed an issue that allowed light attacks to fire faster then expected.

Weapons - Flail

  • Flail Core functionality changes:

    • Added a buff to its outgoing healing by 15% if the flail user doesn't have the life staff equipped. Added a buff to its outgoing healing by 15% if the flail user is not in heavy equip load. Added a base damage increase of 15% if the flail user doesn't have a shield equipped.

  • Deflecting Frailty - Increased the lifesteal power from 10% to 15%.

  • Supportive Blessing - Reduced self healing portion from 50% of base damage to 35% of base damage.

  • Fixed an issue where the Barrage "Flailure to Launch" upgrade would sometimes trigger twice on a hit.

Weapons - Great Axe

  • Fixed an issue where Gravity Well would sometimes not reach the max slow value when combined with other slows.

Weapons - Hatchet

  • Berserk - Reduced duration to 5s, Hitting a target will extend duration by 1s up to a max of 12s total.

Weapons - Ice Gauntlet

  • Updated Entombed description to clarify inputs that exit the ability.

  • Updated the Entombed tooltip to clarify that the player is unable to heal while entombed is active.

  • Reduced Refreshing Frost cooldown reduction to 15% from 20%.

  • Increased the knockback of Wind Chill.

Weapons - Life Staff

  • Fixed an issue where aiming throwable items while LifeStaff was equipped, would only allow target locking onto allies instead of enemies.

  • Fixed an issue where the Bend Light passive status effect was showing the incorrect icon and description.

  • Fixed an issue that allowed light attacks to fire faster then expected.

Weapons - Musket

  • Sticky bomb - Fixed an issue that caused Reload to be delayed after throw.

  • Trap - Fixed an issue that caused Reload to be delayed after throw.

  • Updated Musket's Shooter's Stance ability to no longer allow target lock.

Weapons - Rapier

  • Fixed an issue that caused Deadly Flourish to grant stamina.

  • Flourish and Finish - Fixed an issue where Finish would often fail to hit certain AI, such as lions, wolves, boars, and gorillas. In addition, the pushback from Flourish has been reduced to 1.5 meters, down from 3 meters, for AI. Note: This pushback change is specific to only AI, and it has no impact on Player vs. Player combat. Adjusted Rapier's Finish ability hitbox size to make it easier to hit quadrupeds.

Weapons - Sword and Shield

  • Leaping Strike - Removed stagger.

Weapons - Void Gauntlet

  • Updated Leeching Blade to scale on Focus only.

  • Void Blade - Reduced weapon damage to 95% from 100% for light attack and 145% from 150% for heavy attack.

  • Added cooldown to Invigorated Rupture.

  • Fixed an issue where Oblivion would cause damage to the caster.

  • Fixed an issue that could cause the character to get into a bad state after falling when using void blade.

  • Fixed an issue with Void Blade disappearing when blocking.

  • Fixed an issue where void damage icons in the weapon mastery menus were showing the incorrect icons.

Weapons - War Hammer

  • Adjusted the window in which rotation is possible for the Wrecking Ball and armor penetration abilities to make them feel a bit smoother.

Heartrunes

  • Stoneform - Reduced duration to 4s.

  • Fixed an issue with the Devourer Heartrune that allowed rapid fire with some weapons.

Mounts

  • Mount speeds in settlements has been increased - you can now use your trusty steed to get around town faster.

Mechanics

  • Fixed an issue where the Desert Sunrise consumable could increase the duration reduction of DoTs more than intended.

  • Fixed an issue where the burst regen potion was granting mana regen.

  • Fixed an issue that allowed the player to jump higher than normal after certain abilities.

  • Fixed an issue where players would drown when they disconnected or logged out while swimming.

  • Fixed an issue where the player would not put away their fishing pole when switching to a musical performance.

Bugs & Tuning Notes

Modes

Capture the Flag

  • The flag carrier debuff now starts weak and stacks up to full power over time.

  • Whirlwind, Social Distancing, and Entomby now cause the player to drop the Flag when activated.

  • Added a pity rule to CTF. If a team is ahead by 2 or more points 5 minutes into the match, they'll automatically win on the next flag capture.

Outpost Rush

  • Removed Southwest and Southeast ramps up to Star and Moon Outposts. Bridges will now give an advantage to navigating to the Southern Outposts directly from starting Forts.

  • Updated Bulwark to be able to be placed in more areas of Outpost Rush maps.

  • Fixed most cases that could cause the death screen in Outpost Rush to not properly display the name of your killer.

  • Made some performance improvements primarily to address issues in Coral Divide. We'll continue to make improvements until performance is where we want it to be.

  • Fixed an issue where an ore node was spawning inside of a tree in Coral Divide.

  • Fixed an issue that could cause the player to be stuck if buildable items are placed near the entrance or exits of gates.

  • Fixed an issue with the AI nav mesh in the new Sol outpost in the original Outpost Rush map.

  • Fixed an issue where some weapon abilities would have gem damage conversion in Barebones Outpost Rush.

  • Updated Barebones Outpost Rush to allow encumbrance modifying perks to remain active so you won't enter the mode already encumbered.

PvP Arenas

  • Verdant Court, the newest Arena map, has been added into the hourly rotation.

  • Ring of Fire now starts 30 seconds into a round on Verdant Court map based on feedback from the preview.

World Experience

  • Fixed several instances of floating grass.

  • Removed distribution that was underneath the stone blocks, not accessible by the player.

  • Collisions appear to be present in console versioning

  • Fixed issue with lighting and shadow flickering in Hive of Gorgons.

  • Fortune's Crossing Tavern walls partially missing collision - corrected the Roof collision to also include the ceiling geometry so the player cannot jump through it.

  • Fixed skull rounds deformations as well as skulls on right side, some body and some strap weights on Harbinger of War mount.

  • Implemented a fix to world boss reset component that will prevent players from resetting the event as easily.

  • Several objects in Monarch's Bluffs now appear as expected (no longer floating/sunken).

  • Siege Supply Generator now has proper collision.

  • Players character can no longer become stuck into column in 3v3 Arena Temple map.

  • Player can now easily enter Giacomo Altoviti's house.

  • Daichi Saito (Soul Trial) is no longer exploitable using surrounding collision.

  • Fixed an issue where Tazorjaw could push into the world geometry of the nearby waterfall.

  • Fixed Broodmother Egg culling.

  • Added collision to rock in Ophidian Construct Arena in the Winter Rune forge so players can't leap out of the play space and get stuck behind collision.

  • A lore note in Lepus was moved outside of a quest gated area for completionists looking to get all the lore notes in the game.

  • Fixed an issue that was causing images not to load in on multiple lore notes.

  • Reduced number of small shadow casting geometry in Coral Divide to help with performance.

Expeditions

  • Reduced AFK warning to 3 minutes and AFK kick to 5 minutes in Expeditions.

  • Fixed an issue what would cause a "Failed to activate dungeon" message to be displayed.

  • Fixed an issue where players could experience a blurry screen after exiting an Expedition.

  • The Respawn Checkpoint before the Typhon Encounter in the Hercyne Raid was too easily missed. We have improved its detection radius to ensure players don't miss it.

  • Fixed the Glacial Tarn Icicle animation to properly fall to the ground with the correct timing, as well as adding the damage component back to the entity after some system changes reset it.

  • Moved up the health bars for the ice walls in glacial tarn to be at a more standard height.

  • Fixed collision in Empyrean Forge to the lava in the Heel Room to prevent players falling through the floor.

  • Fixed an issue in The Ennead where players were able to participate in the final boss fight from inside the door.

  • Exit portal in Glacial Tarn will now be clearly marked with an icon upon Loth's defeat.

  • Fixed an issue in The Ennead where Corruption would not apply to the player from Corruption Pools in the encounter with Godling Khepri Supernal.

  • Fixed an incorrect collision in The Ennead in Anpu and Heru's boss fight arena.

  • Fixed an issue that was causing The Heel in Empyrean Forge to spawn below the bridge is spawns on.

  • Fixed Expedition Unleashed Grand Spoils loot sharing the same timers for weekly limits and pity loot

  • Fixed being able to roll Jaeger's skin set boxes you already own, resulting in no skins gained

AI

Expedition AI

  • Fixed an issue where VFX related to Expedition and Trials bosses would sometimes not be visible when lots of VFX were visible and/or gfx settings were set to the lower end of the spectrum.

  • Fixed an issue in the Hive of Gorgons where ranged weapons would sometimes miss Echidna while using target lock

  • Fixed the target lock position on multiple enemies from Hive of Gorgons.

  • Fixed an incorrect target location offset from the Archdeacon Azamela's doom mine.

  • Fixed an issue where Zhou Taiying can be target locked while being invulnerable.

  • Fixed an issue that The Caretaker's vine attack would disappear before he pulls it back.

  • Added camera lock features to some of the boss spawned objects in Winter Rune Forge, The Hatchery, and Hive of Gorgons.

  • Fixed the incorrect target lock location on the Hercyne Broodmother's ceiling flower.

  • Fixed an the incorrect target lock location on Echidna's Obsidian Crystals.

  • Resolve an issue with Snorok's blizzard AOE visibility.

  • Fixed an issue in the Trail of the Devourer where players could sometimes get stuck in the Sandwurm at the beginning of the fight.

World AI

  • Fixed an issue where Fulgoris from the mission 'Unexpected Prisoner' would retreat if player doesn't move after triggering the console.

  • Fixed an issue where some AI spells, like the Corruption Tendril's Burrow Strike, were being spawned above their targets, causing no damage.

  • Increased the base stamina of Cutlass Keys Alligators.

  • Fixed an issue where some ranged AI would reposition to locations that would not have line of sight on their target and, in some cases, were very far away.

  • Fixed an issue where some creatures would ignore players in death's door and instead perpetually stand idle.

  • Fixed an issue in the Expeditions Unleashed Empress encounter where the Dynasty Summoner's phantom blade attack would not move towards players.

  • Fixed an issue in Ebonscale Reach at Baozang Bay where the named AI Bartholomew's attacks were not hitting players when player in the cabin.

  • Resolve photosensitivity issue with Empress encounter.

  • Fixed an issue in the Petrified Throne Soul Trial where Medusa's hitbox was wider than intended.

  • Fixed the target lock position on Oak, Brawn Sprig.

  • Fixed some AI spells, like Artemis' Natural Outburst, being spawned above their targets, causing no damage.

  • Fixed an issue in the Petrified Throne Soul Trial where Medusa's gaze was easier to avoid than intended in certain scenarios.

  • Fixed an issue where Anubian Reaver's inferno eruption ability was not dealing damage.

  • VFX optimizations to various World Boss encounters.

  • Fixed an issue where lions and similar creatures could sometimes briefly fail to register successful incoming hits from the front while crouching or reacting to players' attacks.

Economy/Progression

  • Added Sandwurm Materia recipes for the Trial of the Devourer named armor pieces.

  • To address low accessibility, the perk items added for the new perks from Season 8 have now also been added as rewards from mutations and influence race caches. A selection of other perk items have also been added there as well.

  • Weapon schematics for Gorgonite items are now available from the Hive of Gorgons Raid. The drop rate for all Gorgonite schematics has been improved.

  • Added vampire vestments to mutations artifact reward buckets.

  • Added lich gloves to PvP reward track.

Social

  • Fixed an issue where titles and rank were appearing during Expeditions/Raids, causing visual clutter.

UX/UI

  • Fixed a potential crash when rebinding shift modifiers for game pad custom controller mappings.

  • Fixed player not being able to access HUD menu if they enter a conversation and trigger a cutscene at the same time.

  • While in 3v3 Arena, all consumables will show infinite quantity even if the stack only has 1. It already showed this for larger stacks, this just makes single item stacks behave the same way.

  • Consumable cooldown visual in Inventory no longer disappears after hovering over it.

  • Fixed issues with inconsistent and glitchy raid group members when swapping players between raid groups.

  • Icons for pinned objectives in the objectives panel in the map should now update immediately when an objective is pinned/unpinned without needing to close and reopen the panel.

  • "Recall to Inn" button in escape menu should re-enable when the cooldown is done without needing to close and reopen the menu.

  • Inventory will now remember user preferences regarding sort method between sessions.

  • Fixed News Stories not updating when the player changes their language.

  • Fixed bugs around seasons objectives not being pinned/unpinned correctly when logging in or entering/leaving a game mode.

  • Fixed issue where category counts would not update until after re-opening the Trading Post. Note: Category counts may still take a few seconds to update after making changes in the Trading Post buy/sell tabs.

  • Fixed noticeable hitch when transitioning to respawn screen.

  • Fixed bugs around seasons objectives not being pinned/unpinned correctly when logging in or entering/leaving a game mode

Seasons

  • Gave the Summer Event Shop Fishing Poles fixed Gear Scores.

Season Pass

  • Fixed an issue with the Aeternum Sturgeon Activity would not update properly when that fish type was caught.

  • Fleshbound helmet can now works with armor dyes correctly.

Seasonal Items

  • Removed the ability for Raw Orichalchite recipes allowing a craft mod to be used in crafting.

  • New Faction Fest Skins have been permanently added to the Faction Store. Valkyrie Reckoning for Marauders. Valkyrie Vengeance for Syndicate. Valkyrie Glory for Covenant.

  • Fixes not being able to receive the Seasonal Server 2 Skins and Trophy from the Fallen and Unfallen Reward Boxes. For characters that already claimed the box, they should see these rewards on their character now.

General

  • Female body type characters will now use a more feminine pose when previewing skins.

  • Fixed visual issue during Cultist Akech dialog.

  • Fixed a text issue with the 50 Focus Attribute description.

  • Fixed a rare crash in cloth simulation related to outfits with capes.

  • Fixed a bright flash that could occur on consoles when moving from the title screen to the character select screen.

  • Hats should not clip with brim hairstyles anymore.

  • Fixed hairline issue in texture.

  • Fixed a sharding issue where players weren't be placed into the same phase as their group/friends.

  • Fixed an intermittent crash in the Main Menu that affected PS5 players.

  • Fixed an issue causing server crashes.

  • Fixed visual issues with various armor and mount sets.

  • Fixed an issue causing server crashes.

  • Fixed a startup crash that occurs on older CPUs without SSE4.2 support.

  • Fixed fullscreen map distortion that could occur with DLSS Frame Generation enabled.

  • Fixed a rare fatal error that could occur when the player is in the vicinity of NPCs with animated meshes.

  • Music will no longer drop out if SFX is low during combat.

  • Fixed an issue that caused Status Effect icons to disappear when entering and exiting instances.

  • Additional visual quality improvements of screenspace reflections on water.

  • Fixed an issue that caused chat to periodically stop working.