Becoming more powerful through higher stats and more effective abilities should always feel satisfying. However, there must be a balance. Fast progression can lack a steady sense of growth, while slower progression can feel like a grind. Learn more about how the team balances Crafting progression in the video below.
Senior Systems Designer Tony Morton walked us through their experience striving to make impactful progression changes:
“One of the most interesting things about working on Crafting and progression is how excited we get but then how hard we are hit when slapped with reality. I remember chatting with Phil about increasing the first time craft bonus. We went back and forth about really making it impactful and both started with a super ambitious boost to 5X or even 10X from the previous 2X. We were both like, this will be awesome! Then I set it up and within about 5 minutes of testing I quickly realized that 10X would pretty much break any sense of a leveling curve. It was sooooo fast."
“I turned it down to 5X but still had the same problem. I was ZOOOOMING through leveling for some of the professions. Phil and I were both a little defeated because we really wanted to say ‘LOOK AT THIS HUGE CHANGE,’ but only moved it up by 1 from 2X to 3X, haha.”
“All that said, we’re happy with where it’s at right now and leveling crafting is so much smoother than it was when we originally launched.”
What progression changes would you like to see? Let us know on Discord, Reddit, or the YouTube comments section. Thanks for your support! We’ll see you in Aeternum.