Season 2 - Blood of the Sands

05 July 2023
Background game scene

Season 2 - Blood of the Sands

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Spotlight

Seasonal Story

One of the most enduring mysteries of Brimstone Sands is the massive creature known as the Devourer. An ancient group calling themselves the Blood of the Sands, and their leader Malek, have emerged from the shadows to seek help in finding the eggs of these beasts. Join the Silver Crows and Rima the bard to uncover the secrets of the order and their history with the creature they call Shah Neshen.

  • Players who completed the Season 1 storyline can pick up this new quest from any of the Crows Nest camps.

  • Players who did not complete all of the Season 1 storyline can pick up the new quest in their questline from the Crows Nest.

New Season Pass

Blood of the Sands introduces a new Season Journey, new activities on the Activity Card, new Challenges, and new rewards including cosmetics and consumables like Transmog Tokens.

Transmog

Further customize your character when Transmog comes to New World during a mid-season 2 update. Use consumable Transmog tokens to capture the appearance of any gear collected in the world and then transform it into a usable skin for your cosmetic collection.

An Adventurer wearing desert clothing carries a rock up a hill in front of the Ennead in Brimstone Sands.
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An Adventurer wearing desert clothing carries a rock up a hill in front of the Ennead in Brimstone Sands.
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Rima Bahar plays a Lute inside a tavern with a few Adventurers that have other instruments like a Cello.
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Rima Bahar plays a Lute inside a tavern with a few Adventurers that have other instruments like a Cello.
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An Adventurer wearing desert clothing carries a rock up a hill in front of the Ennead in Brimstone Sands.
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An Adventurer wearing desert clothing carries a rock up a hill in front of the Ennead in Brimstone Sands.
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Rima Bahar plays a Lute inside a tavern with a few Adventurers that have other instruments like a Cello.
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Rima Bahar plays a Lute inside a tavern with a few Adventurers that have other instruments like a Cello.
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Elite Trial: Arena of Shah Neshen

Enter the Arena of Shah Neshen the Devourer, and defeat the massive sandwurm for elite rewards in a challenging new PvE game mode for 20 max-level players.

Seasonal Trial: The Hatchery

Fight through waves of enemies to foil a plot to hatch dangerous sandwurm eggs, and confront the keeper of the Hatchery Hadish Hazar and his minions. Earn unique rewards in a new weekly activity for 10 max-level players. Players can earn the maximum amount of rewards 7 times a week and will then receive smaller rewards for subsequent runs.

New Heartrune Ability: The Devourer

Summon a sandwurm to burst from the ground and damage anything within its path.

Shah Neshen The Devourer rises up from the sand in the Arena of Shah Neshen elite trial
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Shah Neshen The Devourer rises up from the sand in the Arena of Shah Neshen elite trial
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Hadish Azar, the keeper of flame, emerges from an inferno in The Hatchery seasonal trial
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Hadish Azar, the keeper of flame, emerges from an inferno in The Hatchery seasonal trial
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A Devourer sandwurm is summoned from the ground by an adventurer to fight an enemy Brute
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A Devourer sandwurm is summoned from the ground by an adventurer to fight an enemy Brute
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PvP Reward Track Update

The PvP Reward Track has been updated with a variety of new rewards and increased predictability.

Raid Groups

Create a raid group of up to 20 players to communicate, coordinate, and share spoils across large-scale, open-world activities.

Cross World Outpost Rush

Outpost Rush will soon be playable across any world within the same region. Gain control of fortifications and resources in this 20v20 game mode for max-level players.

Outpost Rush Adjustments

Alongside cross world functionality, Outpost Rush will also receive a refresh to make gameplay even more engaging. Updates include reduced wait times, an increased focus on objectives, and increased damage from siege weapons.

Two adventurers snipe enemies from atop an outpost in Outpost Rush
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Two adventurers snipe enemies from atop an outpost in Outpost Rush
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An adventurer fires a cannon turret in Outpost Rush
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An adventurer fires a cannon turret in Outpost Rush
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Two adventurers snipe enemies from atop an outpost in Outpost Rush
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Two adventurers snipe enemies from atop an outpost in Outpost Rush
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An adventurer fires a cannon turret in Outpost Rush
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An adventurer fires a cannon turret in Outpost Rush
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First Light Retraction

First Light has fallen to the might of Artemis and her Angry Earth horde! The Settlement, Fort, and Trading Post in First Light are now closed. A wall of thorns has erupted along the border, barring all access into the territory until further notice.

  • All Housing related items will return to Storage and can be found under the “Old First Light” tab in any Storage shed.

  • All Trading Post orders in First Light will eventually expire, but no new orders can be made in the territory.

  • Companies controlling First Light at the time of Retraction will be refunded for their losses.

  • First Light’s Faction Control Point (FCP) buff has been moved to Weaver’s Fen, and Weaver’s FCP buff has been discontinued for now.

We have big plans for the territory. This is only the first step. Stay tuned for more news about the future of “Old First Light.”

New 3v3 Arenas Map

Battle other players in an all-new Gladiator style 3v3 Arenas map.

Bird's eye view of new 3v3 PvP arena map
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Bird's eye view of new 3v3 PvP arena map
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A group of adventurers stands at the ready in the new 3v3 PvP arena map
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A group of adventurers stands at the ready in the new 3v3 PvP arena map
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Bird's eye view of new 3v3 PvP arena map
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Bird's eye view of new 3v3 PvP arena map
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A group of adventurers stands at the ready in the new 3v3 PvP arena map
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A group of adventurers stands at the ready in the new 3v3 PvP arena map
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World Experience

Quests

  • Resolved an issue with how the Lore page for the quest The Pirate’s Problem triggered.

  • Fixed a mismatch in capitalization for the quest A Toymakers Request.

  • Resolved an issue that caused the quest pin for the quest The Curse of Karburg to not appear if players are outside of the quest area.

  • Resolved an issue where players sometimes were unable to progress the quest Best Foot Forwards.

  • Resolved an issue where players sometimes were unable to complete the quest Famela’s Wrath after crafting the firer staff at an Arcane Repository.

  • Fixed the chest issue for the Abandoned Duties quest in Mourningdale by making a quest-specific chest that only appears once the player is at that location, which contains the telescope they are required to recover.

  • Added additional gators to the Zander the Undying quest.

  • Moved Corrupted Portal to properly block Elite Chest in Myrkgard.

  • Improved the cannons that you can use to access caves blocked by fallen debris.

  • Resolved an issue where PvP missions would not reset after players recalled back to town.

  • Added rocks to steep terrain near camp in Corsair's Rise.

  • Resolved an issue where Aethelwynn would disappear after abandoning the quest Music to Her Ears.

Brimstone Sands

  • Fixed a visual issue on the map which removed unnecessary landmarks near Brimstone Sands.

  • Fixed an issue where Ancient Murals in Brimstone Sands weren't visible on the map.

  • The player animation for playing the Brimstone drum is in sync with other players and the drumming audio.

  • Moved Warden Reaver in Hermopois POI so he's no longer inside terrain.

Notable Fixes

  • Fixed an issue that made some sections of the Genesis and Depths Expeditions darker than intended.

  • Fixed an issue where the icon for Fallswatch Overlook in Windsward appeared misplaced on the map.

  • Fixed an issue that caused the revive prompt to appear while downed in deep deep water when a revive was not possible.

  • Fixed an issue that would allow players to clip through the ground in Weaver's Fen and die.

  • Fixed loot container placement in Castrum Victualis POI so it no longer clips into nearby crates.

  • Fixed Rivercrest interaction in Monarch's Bluff territory.

  • Fixed an issue where some of the cliff was missing in Old Myrkgard Forest.

Expeditions

The Depths
  • Fixed an issue that allowed Captain Thorpe to hit players behind him.

Tempest’s Heart
  • Increased visibility of AOE attack range for Neishatun.

  • Fixed an issue that caused Neishatun to become unresponsive after spawning.

  • Fixed an issue that caused the tether link between Isabella and the cultists to not appear in the Fallen Chandeliers fight.

  • Fixed an issue where points were not deducted when failing a boss encounter.

  • Fixed issue where Ironwood tree was not awarding points in Mutated mode.

Empyrean Forge
  • Fixed an issue that caused Ice Pylon to sometimes target meteors from Ifrit's attacks.

Barnacles & Black Powder
  • Fixed an issue that caused caged Alligators to retreat back into their cages after disengaging an enemy.

  • Fixed an issue that caused players to respawn at the entrance instead of the final checkpoint.

Garden of Genesis
  • Fixed an issue that caused the Blighted Greenskeeper's poison pool to spawn in the air.

Lazarus Instrumentality
  • Fixed an issue that caused the objective to not update properly if the player was already in the Bath House upon completion.

Starstone Barrows
  • Updated icon text to match objective text.

AI Updates

World AI

  • Fixed an issue that caused Brimstone Sulfur Dragons to not regen stamina after retreating.

  • Fixed an issue that caused Osiris enemies to not regen stamina after retreating.

  • Fixed an issue that allowed Evil Knight Commanders to kill the player at Death's Door with an explosive mine.

  • Fixed an issue that allowed players to safely attack the Siren Brute in the Spire of Melpomene from specific locations.

  • Fixed an issue that caused some Teyrnon Knights' Shields in the Teyrnon Keep POI to not appear correctly.

  • Fixed an animation of a Reedgill Retcher in Monarch's Bluffs.

  • Fixed an issue that caused Blighted Greenskeeper's boulder attack warning to not appear.

  • Fixed a duplicate spawn issue for Sir Juni. This Elite Named AI should only spawn on the vessel docked at Attalus's Foundry.

  • Fixed an issue that caused Highlands Signifer's weapon and Shield to disappear while patrolling.

Combat Changes

Base Weight Weapon Changes

Changed the base weight of the following weapons:

  • Swords to 3.

  • Rapiers to 2.5.

  • Hatchets to 4.

  • Greatswords to 8.5.

  • Hammers to 8.5.

  • Great Axes to 8.

  • Spears to 6.

  • Bows to 6.

  • Muskets to 7.

  • Blunderbuss to 7.

  • Fire Staffs to 7.

  • Life Staffs to 7.

  • Ice Gauntlets to 3.

  • Void Gauntlets to 3.

General

  • Fixed an issue where Flare and Mortar Charge AOEs were not dealing stamina damage to blocking players.

  • Fixed an issue where players could use AOE taunts to put other players in combat

  • Increased player base HP across all levels by 10%. NOTE: This change was made to compensate for the removal of the hale and and hearty town buff.

  • Increased value of the non-combat 300 INT attribute bonus from 10% to 25% to give it slightly more value.

  • Players now leave combat:

    • 10 seconds after performing a combat action (or on the receiving end of one) (previously was 20 seconds) OR

    • 1 second after killing the final enemy they were in combat with (previously was 2 seconds)

New Blocking Functionality

  • Added new blocking functionality that allows non-shield weapons to mitigate a portion of a ranged attack's damage while blocking.

    • One-handed and Magic weapons

      • When blocking ranged attacks, 50% of the ranged attack damage will penetrate the block. Stamina damage will be reduced by 50% when this occurs.

    • Two-Handed weapons

      • When blocking ranged attacks, 30% of the ranged attack damage will penetrate the block. Stamina damage will be reduced by 30% when this occurs.

    • Shields

      • Remain unchanged. Blocking melee or ranged attacks mitigates 100% of the attack damage.

  • Slightly increased base movement speed while blocking. (Increased from 1.65 to 2.0 meters per second)

  • Made it so the player is no longer slowed if they become exhausted when block broken.

Weapons

Blunderbuss
  • Fixed an issue where some blunderbuss status effects were being improperly removed while traversing the world.

  • Fixed an issue where the Blunderbuss could grant all stacks of the Empowering Breaker Perk in a single shot.

  • Fixed an issue where the Blunderbuss passive Extended Chamber could sometimes grant ammo after shots were fired.

  • Fixed an issue where the Runeglass DoTs and various other "on hit" bonuses were triggered from the impact of splitting grenade. Now they should only trigger off of the explosion.

  • Net Shot

    • Fixed an issue where Net Shot could apply status effects to targets that were Riposting and blocking.

    • Fixed an issue where Net Shot projectiles would sometimes impact the ground if fired while rolling up an incline.

  • Blast Shot

    • Increased range by 1m

Bow
  • Doubled Bow's poison shot damage per tick and halved the duration.

  • Increased the duration of Rending Headshot from 3s to 5s.

  • Fixed an issue where the player would be in a broken state after exiting Outpost Rush while aiming with a bow

  • Fixed an issue where the Impale Bow passive could trigger off of DoTs.

  • Fixed an issue where players were unable to use a potion or eat food when starting to sprint while using a bow.

  • Rain Of Arrows

    • Sped up the animation for Rain of Arrows by about 50%.

    • Increased bleed damage from the barbed arrows upgrade from 7.1% to 15%,

    • Reduced cooldown from 25s to 20s.

    • Reduced the time it takes from the arrows to be shot into the air to when the attack lands.

    • Increased radius from 3m to 4m.

  • Dodge and Weave Passive

    • Updated functionality to only trigger while at full stamina.

    • Fixed an issue that caused Dodge and Weave to persist through weapon swap.

  • Knee Shot

    • Renamed to Rending Headshot and changed the functionality from slow on leg shot to 10% rend for 3s on headshot. Also moved into the location of the Evasive Tactics passive.

  • Evasive Tactics

    • Swapped out to be the ultimate in place of knee shot. (This will cause a force respec of the bow mastery tree)

Fire Staff
  • Fixed an issue where the Meteor Shower Perk combined with Runeglass DoT gems Perks granted players more stacks than intended.

  • Fixed an issue where Flare wasn't dealing the correct amount of stamina damage to blocking targets.

    • Also fixed an issue where two "Blocked" flyouts would appear on a blocked hit.

  • Fixed an issue where the Meteor Shower Perk with Watch It Burn passive granted players more stacks than intended

  • Incinerate

    • Reduced the recovery of the attack.

    • Removed pushback.

    • Added a stagger.

    • Reduced damage from 150% to 125% to account for the added stagger.

  • Pillar of Fire

    • Reduced damage from 165% to 155%.

Great Axe
  • Execute

    • Adjusted the timing to make the hitbox appear 2 frames later and last 2 additional frames.

    • Reduced cooldown from 25s to 20s

  • Whirlwind

    • Moved up block and dodge cancel windows to be after the first spin instead of 2nd spin.

    • Increased movement speed while active by 15%

    • Increased rotation speed of whirlwind by 20%.

  • Reap

    • Increased first hit damage from 60% to 80%.

Greatsword
  • Fixed an issue where Greatsword stance status effects could be incorrectly removed while traversing the world.

  • Adjusted the Greatsword ranged deflection passive to reduce block stamina damage instead of decreasing it.

  • Reduced Greatsword's base damage by 4%.

  • Roaring Rupture

    • Increased the power of the Fortify from 8% to 10% per stack, and increased duration from 5s to 7s.

  • Skyward Slash

    • Skyfall Sword Upgrade -

      Reduced radius of the ground impact hitbox from 3m to 2m from impact point, and adjusted the circular shockwave VFX that appear to align with the hitbox size better.

Hatchet
  • Fixed an issue where players couldn't always transition between Hatchet's Social Distancing and the aimed throw at the proper time.

  • Infected Throw

    • Aerial Transmission Upgrade

      • Updated the cloud VFX and enemy VFX size to better match the area of the effect.

    • Increased damage from 120% to 140%.

  • Rending Throw

    • Increased Rend power from 10% to 20%.

  • Raging Torrent

    • Allowed the ability to block cancel at the same time you can dodge cancel.

    • Fixed an issue where Raging Torrent's tracking wasn't properly updating between attacks

  • Social Distancing

    • Remove distance condition on the root for the stay back upgrade.

Ice Gauntlet
  • Ice Pylon

    • Will now be destroyed if Ice Gauntlet is unequipped. It will still persist if Ice Gauntlet is equipped, but inactive.

  • Windchill

    • Moved Grit from the Perk to being on the base ability.

    • Increased Windchill's damage from 20% to 24% weapon damage per tick.

  • Blocking Stamina passive

    • Reduced the stamina gain from 15 to 10, and increased mana cost from 3 to 5.

Life Staff
  • Added VFX for the life staff passive, Enchanted Justice so that players can more easily tell when it is active.

  • Increased Light's Embrace healing per buff from 15% to 20%.

  • Increased Orb of Protections Fortify from 10% to 20%, and reduced duration from 20s to 10s.

  • Fixed an issue where targeted healing would target dead players or those on Death's Door.

  • Splash of Light

    • Increased healing from 60% to 80% weapon damage

    • Splash of Light Shared Recovery Upgrade

      • Increased mana gain from 5% to 15%

Musket
  • Updated Musket crosshair to make it easier to see during combat.

  • Power Shot and Powder Burn Upgrades

    • These abilities no longer require a dedicated reload allowing them to be activated during many other actions including Shooters Stance.

    • Cooldown activation changed to start when a modified shot is fired rather than when it is loaded.

Sword & Shield
  • Fixed an issue where the Sword's Leaping Strike ability could go on cooldown without being used if the ability button was pressed at the same time as a basic attack.

  • The named Sword, Coral Lash, is being updated. It should now have the same base offensive stats as other Tier 5 Swords, and has the Perk Trenchant Strikes as its legendary Perk. Previously dropped versions of this item are unchanged. Only newly dropped versions are different.

  • Corrected an error on a handful of Shields where their stat reference was assigned to the wrong tier. Some Shields were moved up to the correct tier (Tier 5 Shields that were marked at Tier 4) and some Shields were moved down to the correct tier (Tier 4 and Tier 3 Shields that were marked as Tier 5 and Tier 4 respectively).

  • Whirling Blade

    • Sped up attack

    • Whirling Blade now hits twice for 80% damage each.

      • Reduced the cooldown per hit for the Tactical Strike update from 10% to 5% to compensate for the additional hit.

    • Increased size of hitbox

    • Added additional time to redirect attack during the start up

    • Opportunity upgrade - Increased the power of the rend from 5% to 15%

  • Reverse Stab

    • Slightly sped up attack animation

    • Adjusted homing to account for updated attack speed

    • Slightly increased hitbox size

    • Added additional time to redirect attack during the start up

  • Defiant Stance

    • Added additional functionality to reduce the attacker's stamina damage while active by 20%.

    • Made it so the buff is applied earlier in the animation and reduced the recovery of the attack.

  • Defensive Formation

    • Increased radius of the AOE from 3m to 4m.

  • Shield Rush

    • Reduced the recovery of the extra animation that is played with the upgrades by 7 frames.

  • Updated the functionality of the Opportunist passive to only deal the damage increase to abilities.

Spear
  • Cyclone

    • Increased damage from 130% to 165%

    • Sped up attack

    • Extended the hitbox down a bit to make it less likely to miss ground targets

  • Added a dodge/block cancel window after the second attack of Perforate.

Void Gauntlet
  • Fixed an issue with the value not showing correctly in the Invigorating Oblivion's upgrade tooltip.

  • Updated the tooltip on Cleansing Harvest to be more clear, also reduced the time the player needed to be in the harvest action for it to trigger from 1s to 0.75s.

  • Void blade attacks can now have grit with the 300 CON attribute bonus.

  • Baleful Tether

    • Tether now remains active when swapping to secondary weapon.

  • Essence Rupture

    • Added text to the Overflowing Essence tooltip to indicate that the effect will trigger when it ends or if the target is killed.

War Hammer
  • Fixed an issue where the War Hammer Wrecking Ball ability could damage targets outside of the hit area if quickly moving the camera while attacking.

  • Updated the tooltip of the Safety Measures upgrade for War Hammer's Wrecking Ball ability to state the proper functionality of Fortify.

  • The named War Hammer, The Settler's Friend, has been renamed to The Diver's Companion to avoid confusion with the Hatchet of the same name.

  • Mighty Gavel

    • Adjusted the timing of the hitbox to appear 1 frame sooner.

    • Slightly increased the impact area of the attack.

    • Reworked Justice for All to reduce Mighty Gavel's cooldown by 50%.

  • Armor Breaker

    • Increased damage from 140% to 160%.

    • Increased the power of the rend from the Lasting Trauma upgrade from 20% to 30%

    • Updated the Opening Act upgrade to be against targets above 70% health.

Rapier
  • Flurry

    • Updated Flurry's damage to evenly distribute the damage across hits instead of having it escalate with each hit.

      • Adjusted damage from being the escalating range of 47% - 83% damage for each hit, to a consistent 60% damage per stab.

      • Added Grit.

    • Adjusted homing to be more consistent and to properly line up with the attacks.

  • Tondo

    • Proper Spacing Upgrade Updated the condition from the target being in a 4-5m range to being against targets with the rapier bleed.

  • Fixed an issue that caused the incorrect forward dodge transition for Rapier while using medium equipment.

Perks

  • Fixed an issue that caused the Invigorated Punishment Perk to apply on basic attacks and not just abilities.

  • Updated the Thwarting Strikes Perk to be able to roll on Void Gauntlets.

  • Destroying traps should no longer grant on-kill perks such as Mortal Empower.

  • Added additional text to clarify the functionality of the Great Axe Insatiable Gravity Well Perk.

  • Fixed issue where the Empowered Amulet Perk would refresh constantly and extend the duration beyond intended durations.

  • Fixed an issue where the refreshing Pillar of Fire Perk would not consistently activate on 2 targets.

  • Fixed an issue that caused the Alacrity, Empowered, and Fortified Amulet Perks to not extend status effect durations on the player.

Game Mode Updates

War

  • Fixed an issue that prevented the attackers from purchasing siege weapons.

Invasion

  • Invasion invites are now sent 10 minutes prior to the battle starting (previously was 15 minutes).

  • Total match duration shortened from 30 minutes to 25 minutes:

    • 25:00 - Wave 1 Start

    • 22:10 - Wave 2 Start

    • 19:20 - Wave 3 Start

    • 16:30 - Wave 4 Start

    • 13:20 - Wave 5 Start

    • 10:10 - Wave 6 Start

    • 07:00 - Wave 7 Start

    • 03:30 - Wave 8 Start

    • 00:00 - Complete

  • Increased difficulty of earlier waves to more smoothly ramp up the challenge over time.

Outpost Rush

  • Fixed a bug where melee attacks would home towards unbuilt Outpost Rush structures.

  • Fixed an issue where the corrupted portal interaction was not displaying a progress circle when interacting with it.

  • Fixed an issue where a bouncing projectile could sometimes clip through wooden fort platforms.

  • Improved projectile explosion line of sight checks so that an explosion on the bottom of a fort walkway cannot hurt players standing on top of the walkway.

  • Fixed an issue that caused the spell cast indicator to not go through friendly fort gates.

  • We have made the following gameplay updates to the mode:

    • Fort Updates

      • Siege weapons have had their defensives and damage increased by 20%.

      • Increased base Ranged thrust damage resistance for all gate tiers by roughly 30%.

    • Corrupted Portal Event update

      • Updated event to give a brute summon after all enemies have been defeated and you close the portal by interacting with it.

      • Event is now on a recurring 5 minute timer, offering another place for PVP players to engage.

      • Removed the 750 Azoth bank.

    • Summons updates

      • You may now acquire summons stones from:

        • Alpha wolf - Bear summons

        • Ug/Dug- Specter summons

        • Corrupted Portal event - Brute Summons

    • Baroness updates

      • Added an interactable shield wall at both entrances that prevents ranged attacks from going through in order to prevent long range sniping of Baroness

    • Personal Scoring Updates

      • Increased personal score points for AI kills from 10 to 20.

      • Increased personal score for capture point contests from 12 points per second to 18 points per second.

      • Blocking damage has been added as a vector to increase your personal score

      • Halved the personal points awarded for each point of player damage from 0.01 to 0.005. Score contribution for kills and assists remain the same.

    • Death Updates

      • You will now only drop half of your resources on death.

PVP Arenas

  • A brand new 3v3 arena has been introduced! The arenas will be on a 2 week rotation starting with the new arena.

  • Fixed an issue where if part of a group was still in a match, the button to queue would look enabled, but wouldn't function. The button is now greyed out, with a tooltip explaining why. All of the group members must return to the open world before they can queue for a game mode.

  • The rewards given from 3v3 Arenas have been increased. The first 2 arenas completed daily now award the player 1 extra weapon or armor each. These are the same items that are given by Outpost Rush Reward, so they can be upgraded to 600 to receive a legendary Perk with Umbral Shards.

  • The Azoth Salt and PvP XP rewards have also been increased based on the number of rounds won in the match.

  • Entombed visuals and the rest of the spell will now end when a PvP Arena round is over.

  • Fixed an issue that prevented players from changing their equipment or abilities when they were defeated right before a round change.

Open World PVP

  • Modified PVP open world kills to always grant 800 PVP XP and Azoth Salt as long as the player has been PVP active for 10 minutes (instead of the previous 100/100, 800/800, 1600/1600).

  • Weapons and armor that can drop from open world PVP now have PVP perks on them.

ECONOMY, PROGRESSION, & GEAR

PvP Trade Skill Perk Items

  • Adjusted all PvP Trade Skill perk items to no longer bind on pickup:

    • Tonic of Judah

    • Tonic of Nehemiah

    • Ruby Tonic

    • Tonic of Levi

    • Astra Tonic

    • Tonic of Minerva

    • Brown Tonic

    • Tonic of Tyrannis

    • Tonic of Issachar

    • Carthago Tonic

    • Zebulun's Charm

    • Superos Charm

Faction Stores

The faction stores have had their weapons and armor prices and stats changed to make them more desirable. All previous weapons and armor have been removed from the store.

New Weapons that are similar to the previous ones have been added but have had their gear scores increased:

  • Rank 1: 280 to 325 and added a perk

  • Rank 2: 320 to 350

  • Rank 3: 395 to 400

  • Rank 4: 470 to 490

  • Rank 5: 525 to 580

New Armor that is similar to the previous ones have been added but have had their gear scored increased. Additionally all stats are now Constitution to make them initially universally applicable.

  • Rank 1: 280 to 325 and added a perk

  • Rank 2: 320 to 350

  • Rank 3: 395 to 420

  • Rank 4: 470 to 490

  • Rank 5: 525 to 580

Prices for weapons and armor have been reduced compared to previous costs:

  • Rank: 1, 2 reduced by 75% on average

  • Rank: 3, 4, 5 reduced by 35% on average

Increased the required level for faction weapons and gear to better match the level requirements for each tier:

  • Rank: 1: 15 to 20

  • Rank: 2: 20 to 25

  • Rank: 3: 33 to 35

  • Rank: 4: 47 to 49

  • Rank: 5: 58 to 60

Stat changing Seals have changed:

  • Their price reduced by 90%

  • They are now Bind on Pickup

  • They are now tier 2 rarity so they stand out more in Rank 1.

Seals now convert stats from Constitution to a single other stat. The prefixes have changed from:

  • Barbarian to Soldier

  • Brigand to Ranger

  • Occultist to Scholar

  • Cleric to Sage

The faction stores now offer new items for purchase.

  • Each rank sells a Mastery Guide that can be used to gain experience in gathering skills.

  • Skins for each faction's unique Rank 5 armor pieces.

  • A set of gathering tools have been added to Rank 1.

  • Component items that allow multiple Major trophies to be crafted into an Ultimate trophy.

PvP Loot Drops

  • PvP Loot Drops have been updated. Now when you kill another player (and receive a loot bag for killing them) you will receive new items. Brutish Armor, Weapons, and Trinkets are dropped in these bags.

    • These items roll on PvP focused perk buckets to provide more targeted loot for PvP Players out in the open world.

    • These items can also appear in Elite Chests and very rarely as drops from powerful monsters.

  • Crafting Replicas of these items have also been added.

    • These replicas are crafted using new crafting materials that can be dropped when killing players in the Open World.

    • These new materials can also be purchased from Faction Vendors for Faction Tokens at Rank 4 and 5.

PvP Reward Track Update

The PvP Reward Track has been updated to increase the predictability of rewards.

  • Ranks 0-20 now have pre-determined reward options. Bundle rewards, such as potions or coins, scale up with player level.

  • After Rank 20, tracks will have a smaller pool of consistent rewards every even, odd, and 5th level. These rewards include:

    • Named & Prestige Weapons/Armor

    • Umbral Shards & Gypsum Orbs

    • Coin, Potion, or Token bundles (random chance)

    • Any non-previously purchased emotes (random chance)

    • All of the new rewards below.

A variety of new rewards have been added:

  • New Prestige Jewelry

  • 4 New Emotes: Facepalm, Doff Cap, Traffic Cop, & Something Stinks

  • 3 New Prestige Armor Sets: The Grand Dominator, the Grand Overseer, & the Grand Undertaker

  • Crafting Mods and Gypsum Casts

Perk Availability

  • Perk Buckets available on items have been changed. Items will now use a more curated set of perks based on the activity type they are sourced from (generally split between PvE and PvP content types). This prevents items from rolling perk combinations that are unhelpful, such as Lost Ward with Resilient.

    • This is not present on most crafting recipes. The only crafting recipes that use these new buckets are Expedition and PvP Replicas.

War and Outpost Rush

  • The number of Umbral Shards given by OPR has been increased.

  • Equipment Items given as rewards from War and OPR can now be upgraded to legendary using Umbral Shards.

  • War and OPR can now drop armor and weapon crafting patterns. These patterns craft items using the unique appearances available to these modes and also have a fixed perk for each type from an activity.

3v3 Arenas

  • The rewards given from 3v3 Arenas have been increased. The first 2 arenas completed daily now award the player 1 extra weapon or armor each. These are the same items that are given by OPR rewards, so they can be upgraded to 600 to receive a legendary perk with Umbral Shards.

  • The Salt and PvP XP rewards have also been increased based on the number of rounds won in the match.

Corrupted Breaches

  • The rewards given by Corrupted Breaches have been updated. There are new armor and weapons being dropped by the events. These new items are guaranteed to always roll 1 family bane or ward perk when dropped for players, and use the appearances from previous items from Corrupted Breaches.

    • The old armor and weapons no longer drop from these events or have been updated into new versions.

    • Corrupted Breaches can now also drop new Elite items for players. These items have an increased chance to roll perks compared to the standard items.

      • These Elite Items can also be upgraded to legendary using Umbral Shards.

    • Corrupted Breaches can now also drop Family Bane/Ward perk crafting mods.

  • Some Named Equipment that drops from Corrupted Breaches has been updated. Previous versions of these items are unchanged, and the updated versions are dropping from breaches:

    • Ice Gauntlet, Glacial Rage - Updated to always drop at 590Gear Score, Kind swapped to Pylon Burst, and added a 5th perk, Keenly Empowered.

    • Longsword, Moonless Night - Mortal Lifesteal swapped to Human Bane

    • War Hammer, Portalsmasher - Mortal Lifesteal swapped to Enchanted

    • Fire Staff, Flames of the Breach - Mortal Fortification swapped to Empowering Incinerate, Keenly Fortified swapped to Keenly Empowered

    • Great Axe, Dark of Night - Mortal Lifesteal swapped to Keenly Jagged

    • Rapier, When They Come - Mortal Fortification swapped to Keenly Jagged

    • Musket, Breach Bloodied Rifle - Mortal Lifesteal swapped to Refreshing Power Shot

    • Ice Gauntlet, Frostbitten Mitt - Siphoning Blow swapped to Unbroken Winds, and Mortal Refreshment swapped to Keenly Jagged

    • Added a new Tier 5 Blunderbuss, Cannonade.

Territory Management

  • Due to First Light no longer being a claimable territory, the following territories will receive a higher percentage of the territory income pool:

    • Mourningdale - 7.5% (increase from 5%)

    • Weaver’s Fen - 7.5% (increase from 5%)

Crafting

A new crafting line has been added, the Artisan line. This line is has a few select crafts for Engineers, Weaponsmiths, Armorers, Jewelcrafters, Arcanists and Chefs that allow them to craft an array of Bind on Pickup items to allow them to be more self sufficient and to have even more reasons to celebrate hitting 200 in a Trade Skill.

  • Engineering

    • Tools - Gear Score 600 and Bind on Pickup

      • Artisans Pick

      • Artisans Knife

      • Artisans Sickle

      • Artisans Axe

      • All of these tools feature their corresponding Discipline, Luck and Yield perks as well as Alacrity which grants a haste bonus for 3s after gathering a node

    • Weapons - Gear Score 600 and Bind on Pickup

      • Artisans Spear

      • Artisans Hatchet

      • Artisans Bow

      • Artisans Musket

      • Artisans Blunderbuss

      • All of these weapons have their corresponding main attribute, an ability perk, an empty gem slot and the enchanted perk

  • Armoring

    • Bag - Gear Score 600 and Bind on Pickup

      • Artisans Satchel

      • This bag features the Lasting Consumption, Luck and Azoth Attuned perks as well as a perk from the Burdened perk bucket to finish them off.

  • Jewelcrafting

    • Rings - Gear Score 600 and Bind on Pickup

      • Artisans Ring of Desolation

      • Artisans Ring of Mending

      • Artisans Ring of Defiance

      • These rings feature perks based around DPS, Healing and Tanking with a main attribute perk of Constitution to promote build flexibility.

  • Weaponsmithing

    • Weapons - Gear Score 600 and Bind on Pickup

      • Artisans Longsword

      • Artisans Rapier

      • Artisans War Hammer

      • Artisans Greataxe

      • Artisans Greatsword

      • All of these weapons have their corresponding main attribute, an ability perk, an empty gem slot and the enchanted perk.

    • Shields - Gear Score 600 and Bind on Pickup

      • Artisans Round Shield

      • Artisans Kite Shield

      • Artisans Tower Shield

      • All of these shields have their corresponding main attribute as well as supporting perks design to fit within the role of the shield type.

  • Arcana

    • Weapons - Gear Score 600 and Bind on Pickup

      • Artisans Lifestaff

      • Artisans Firestaff

      • Artisans Void Gauntlet

      • Artisans Ice Gauntlet

      • All of these weapons have their corresponding main attribute, an ability perk, an empty gem slot and the enchanted perk (except the Lifestaff, that has Blessed instead of Enchanted)

  • Cooking

    • Meals - Epic Rarity and Bind on Pickup

      • Artisans Flatbread

        • This meal has the same effect as Hearty Meal but lasts twice as long and has a default craft bonus amount of 120%

      • Artisans Roasted Rabbit with Seasoned Vegetables

        • This meal has the same effect as Roasted Rabbit with Seasoned Vegetables but lasts twice as long

Gathering

New rare items can be found when gathering. These items, when taken to a corresponding refining station, can be researched to give the player a substantial amount of gathering tradeskill XP.

These items are currently available in 3 rarities for Mining, Harvesting, Skinning and Logging:

  • Mining

    • Common - Strange Ore

      • Found when mining Iron and Silver Veins

    • Uncommon - Abnormal Ore

      • Found when mining Starmetal and Gold Veins

    • Rare - Unusual Ore

      • Found when mining Orichalcum and Platinum Veins

    • These Ores can be researched at a Smeltery for a boost in Mining Trade Skill XP

  • Harvesting

    • Common - Strange Pollen

      • Found when harvesting Hemp Plants

    • Uncommon - Abnormal Pollen

      • Found when harvesting Silkweed Plants

    • Rare - Unusual Pollen

      • Found when harvesting Wirefiber Plants

    • These Pollens can be researched at a Loom for a boost in Harvesting Trade Skill XP

  • Skinning

    • Common - Strange Bone

      • Found when skinning Predators that give Rawhide

    • Uncommon - Abnormal Bone

      • Found when skinning Predators that give Thick Hide

    • Rare - Unusual Bone

      • Found when skinning Predators that give Iron Hide

    • These Bones can be researched at a Tannery for a boost in Skinning Tradeskill XP

  • Logging

    • Common - Strange Resin

      • Found when chopping Young and Mature Trees

    • Uncommon - Abnormal Resin

      • Found when chopping Wyrdwood Trees

    • Rare - Unusual Resin

      • Found when chopping Ironwood Trees

    • These Resins can be researched at a Woodshop for a boost in Logging Trade Skill XP

Fishing

Time to celebrate fishing!

  • The celebration zoom for quality catches no longer applies to Uncommon and Rare fish. Yes, we're grateful, too.

  • Reduced the time to get a nibble when using bait.

  • Buffed the tension recovery for Tier 3, Tier 4, and Tier 5 fishing poles.

New treasures have been spotted in the waters of Aeternum!

  • Many new treasure chests have been added, each with a chance for an additional rare reward.

  • One of these chests contains new armor sets tailored towards fishing.

  • A new fish as appeared, or rather an old fish has made a new appearance. Keep your eyes peeled while fishing with Legendary Bait.

  • Big Anchors have been creeping closer to shorelines. It'll be tough on your line although it might be worth the experience.

There's more than one way to catch a fish!

  • Electric Eel and Snail Bait are now freshwater baits; Oyster and Clam Bait is likewise now saltwater baits. Not only does this better suit the tastes of the local fish but it also allows adventurers to fish in their favorite spots a little longer.

  • Reduced the crafting cost for Bread, Cheese, Meat, and Fish Bait.

  • Using Legendary Bait now has a new possible prize.

  • Introducing new Premium Bait! When harvesting bait sources, there's a chance to get a rare version. These premium bait have buffed usage, but they're locked to either Day or Night.

  • Crafted Premium Bait requires some rare ingredients, so be mindful of anything weird that might be discovered in the new treasure chests. These premium baits give a huge buff and are not locked to Day or Night.

Fish have scattered all over Aeternum and now find themselves in different homes!

  • Re-distributed each territory's fish population to better balance the value of each territory's fishing pool so that all territories have something exciting. Some territories are still tailored towards certain types of experiences.

  • Sturgeon and Sculpin are now catchable in fresh and salt water. Frogfish is now only catchable in salt water.

  • Legendary fish also have new home territories, but there's now a chance to catch any legendary in any territory.

Gypsum Crafting

New recipes have been added that produce Legendary Gypsum Casts. These always give a legendary item and are created with five gypsum and 1000 umbral shards.

Gear and Loot General

  • Adjusted the attribute perks applied to Gypsum Cast gear to optimize them towards the item's preferred stat.

  • As part of the health and stamina increases, the Town Projects Hale & Hearty and Stalwart have been removed.

  • These item sets have been re-added as drop items. These can drop in the same locations and ways as other gathering Trade Skill armors.

    • Clothier

    • Costumier

    • Provender

    • Grocer

  • Fixed an issue that caused multiple versions of the named AI "The Heel" in the Empyrean Forge to drop loot. Now, only 1 will drop loot when killed.

  • “Old” trinkets have been renamed to “Exemplary” trinkets.

  • The Tier V Azoth Staff is now set to Legendary rarity (yes, it being the only “tool ” that couldn’t be legendary was bothering us, too)

  • Fixed an issue that caused max player health to not properly increase with the removal of Hale and Hearty when adding attributes into CON.

SEASONS

Journey, Challenges, and Activities

  • Introduced a new Season 2 Journey taking players to content around Aeternum with an emphasis on Brimstone Sands.

  • Increased the quantity of tasks in chapters 2, 4, and 5.

    • Dev Note: We want to ensure there’s a clear path for solo players through each chapter, and the addition of new tasks will help players of all playstyles progress to the end of the Season Journey.

  • Added new activity tasks to the activity card.

    • Kill 5 Scorpions

    • Gather 500 Resources

    • Kill 10 Dunewalkers

    • Kill a Named Dunewalker

    • Loot an Elite Sulfur Chest

    • Get a killing blow in PvP

    • Earn 100 PvP XP

    • Loot an Elite chest

  • The Activity Card task list will now have at least 3 tasks from each category (up from 1.)

  • The Activity Card task list task count now has 21 tasks per list (up from 16.)

  • Rebalanced the experience granted from the Season Journey. Your journey will now play a slightly larger role in progressing to the end of your season pass.

  • Increased the experience given from Season Challenges from 3500 to 4500 per challenge.

Fixes

  • Season Consumable Tokens now have a Pending text when a token grant or purchase is pending.

  • Journey tasks that award a title now display the title underneath the task.

  • Addressed an issue where banners displayed over the Season Rewards screen. They are now suppressed until closing Seasons Rewards.

  • Changed name of Booster and Permits Menu to "Auguments".

UX/UI/SOCIAL

Visual Fixes

  • Fixed a visual issue with the following:

    • The Drakonguard Knight's Shield

    • The Knicker’s of the Speardaughter apparel

    • The Crimson Plague Gloves and Shoulder Pads

    • The Death's Coronation Pants

    • The Feminine Majestic Shirt

    • Spiked Shredder Chaps armor skin

Notable Fixes

  • Fixed an issue where Gathering would not display the correct Gather tool and animation.

  • Addressed icons being off-centered for a handful of Fire Staffs.

  • Increased the priority of the Detonate Heartrune's vfx.

  • Trading Post dropdown menu filter no longer displays distance.

  • Fixed an issue that caused the debug text to appear in the Expedition Group Finder menu.

  • Fixed an issue where looking at a storage container that is nearly full would continue to show the item limit when switching to Gear Set Storage.

  • Fixed an issue where the item tier would remain on item slots in the Gear Set Storage selection popup.

  • Fixed an issue where use the split stack modifier could prevent dragging items in your Gear Set Storage.

  • Fixed an issue where player owned Camp Skins are not on the top of the menu.

  • Fixed an issue where Camp Skins that are not owned by a player and unavailable to purchase are visible in the change skin menu.

  • Fixed an issue where the player camera stays zoomed when leaving the inventory after using the "Dye Equipped Armor" panel

  • Addressed an issue where the PvP symbol overlapped with the Damaged Equipment Indicator on the HUD.

  • Fixed an issue where certain languages caused Gear Details background to stretch over Hide Gear Sets Button along with Health, Mana, and Stamina Bars.

  • Fixed an issue that caused crafted Winter Convergence items to lack event tags.

Tooltips

  • Updated all healing power increase tooltips to clarify that they are either damage based healing (Healing that scales off of the player's damage output), or incoming healing.

  • Updated Shriveled tooltip to be more clear about the healing reduction. It only applies to damage based healing and not all incoming healing.

  • Updated the 200 FOC attribute bonus tooltip to clarify that it increases buff durations, and not just casted buffs.

  • Corrupted portal HUD icon has had its tooltip updated.

  • Outpost Rush has had its tooltip, icon and timer updated.

  • Updated the tooltip message explaining Character Deletion rules. Players are able to get their characters back if they contact Customer Support within 7 days of deletion.

Quality of Life

  • Added Map Filters to increase clarity on what the player wants to see. Most map icons can now be filtered. Objectives can also be filtered by each type.

  • Added a player requested feature to be able to search for Perks and Gems within the inventory.

  • Updated PvP Activation Notification to move down the pinned Quest List to be able to see the notification clearly.

  • Updated Emote icons associated with the PvP Tracker Rewards to be a higher resolution.

  • Updated icon hierarchy to prioritize Quest markers and only display one quest marker over the settlement icon at full zoom level.

  • Rewards listed at the beginning of Expeditions should no longer show more Perks than they can drop.

  • Locked stackable Housing Items no longer unlock when moving between inventory and storage.

  • Updated Vote to Kick icon when notifying players to agree on kicking another player from the group.

  • Tip Key Bind Setting in the Housing Section of the Options: Key Bind Menu has been renamed as "Housing Help".

  • Increased Musket reticle marker speed to improve clarity during chaotic battles.

  • Added new icon for Ice Pylon ability HUD for players to more easily see when the Ice Pylon can be de-spawned.

Social

  • Companies must now have at least 25 members to declare war on a Territory. After introducing Mercenary Limits, we heard feedback and saw Companies who declared war were not filling their rosters due to not having enough members in their company. We hope this ensures attacking armies are fully staffed more often.

  • While in a group, you may now choose a role that will appear as an icon next to your character name to other group members from the group options menu (Tank, DPS, or Healer).

  • Fixed an issue where the Governor leaving the Company allowed any member to take over as Governor instead of only Consuls for a period of time before then allowing anyone to take over.

  • Fixed an issue where the game could still think players had a group invite after "Hiding" it, preventing them from queueing for game modes.

  • Fixed an issue where emotes wouldn't cancel properly when teleporting.

  • A notification will now be sent to players when they try a PVP action that they have to wait about 5 minutes after deleting a PVP active character in order to be made PVP active.

AUDIO

General

  • Resolved an issue where Anubian Scarabs wouldn't always play their SFX.

  • Resolved an issue where the Daughterwell fountain was missing SFX.

  • Gong in Ebonscale can now be heard in proximity and far away when struck with a weapon.

  • Flaming lizards during the Flamekeeper encounter now have SFX when they're destroyed.

  • Updated the SFX that can be heard when gaining new items of different rarities.

Voice Overs

  • Fixed a voice over issue with the following:

    • Dialogue for Aventus Valenti at the Syndicate Enclave.

    • Dialogue for Decima Opimius in French, Italian, Polish, and Portuguese languages.

    • Dialogue for Franc Dubois at the Everfall Settlement.

    • Dialogue for Grace O'Malley in the Crow's Nest at the Shattered Mountain.

    • Dialogue for Holt Hutchinson during the "Bear Co-Habitation" quest.

    • Dialogue for Pintor Wolcott during the "Wolcott's Masterpiece" quest.

    • Dialogue for Wistful Billiam Rowen during the "Mother Ocean" quest.

    • Dialogue for Grace O'Malley during the "Bridge Into the Past" quest in Spanish (Mexico).

    • Dialogue for Decima Opimius in Italian.

    • Dialogue for Holt Hutchinson.

    • Dialogue for Mora Owgan.

    • Dialogue for Joseph Black.

Known Issues

  • Players are intermittently missing all titles and achievements.

  • Speech to Text does not function consistently when players leave a group.

  • Sometimes when players hold down shift to discard items, the items will equip instead of discard.

  • Sometimes Outpost Rush Scoreboard shows Only the Player and No Others.

  • Online friends are not refreshing in Friends List.

  • Players are not able to interact with the War Board through via the map, Settlements, or Forts.

  • Weapon Swap sometimes fails to swap to alternate weapon.

  • Dueling Players are able to receive healing from a non-dueling player.

  • Sometimes when casting Ice Storm, the AOE stays on the caster instead of where it was cast.

  • Players who change sides during War invites phase have their score counted towards opposite team score.

  • The Strange Jackal in "Voices of the Desert" has VO from another NPC in every language but English.

  • Player is stuck fishing when rolling a rare fish in Mourningdale freshwater.

  • The Faction Mission to defeat the "Denier" does not progress upon killing it.

  • Player can experience 5 to 10 mins of loading when going into and out of the egg chamber during the Seasons quest Empty Nest.

  • Players are able to swap individual gear pieces but not gear sets in 3v3 Arenas.

  • Some unclaimed Season 1 rewards do not appear during Season 2 until UI is refreshed.