Aunque nos esforzamos por ofrecer el mismo contenido de calidad para todos los jugadores en todos nuestros lanzamientos, el PTR (Reino Público de Pruebas) solo tiene apoyo en inglés. Esto se debe a los cambios en el desarrollo que ocurren antes de que podamos fijar y pulir los lanzamientos, además del trabajo y tiempo que requiere la localización. Por todo ello, el anuncio del PTR y las notas de lanzamiento solo estarán disponibles en inglés. La información esencial de estas notas, incluyendo muchas adiciones, estará disponible en todos los idiomas en que New World está localizado junto con el lanzamiento de Helada eterna.
Originalmente estos artículos se publicaron exclusivamente en los foros en inglés y más tarde se trasladaron a Steam. Gracias a vuestros comentarios, los vamos a publicar en la página web para que toda nuestra información se pueda encontrar en el mismo sitio. ¡Disfrutad del PTR!
Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of Eternal Frost and would like to once again invite you all to participate in this iteration of our Public Test Realm (PTR)!
Read on for this PTR's features, FAQ, and release notes.
The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.
To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.
The PTR will officially open on November 9. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!
During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:
The Glacial Tarn Mutated Expedition
Season 4 Artifacts
Season 4 Narrative
Season 4 Rewards Track
Weapon Balance updates
Winter Convergence Festival
Legacy of Crassus
Check out our official announcement for detailed breakdowns of what to expect.
Wave 2: November 16
Legacy of Crassus is now available.
The Winter Convergence Festival has been disabled.
The Season 4 Narrative Eternal Frost Soul Trial is now playable.
We've added Chromatic Seals and Dark Matter to playtest backstories that will help test crafting. They are in a container called "Playtester Chromatic Matter Cache" contained within the Customized Loadout Box
Fixes for instability issues reported on the first wave.
PTR CLIENT ACCESS
This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.
PTR BACKSTORY LOADOUTS
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.
To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.
HOW DO I ACCESS THE NEW PTR?
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.
CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.
CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED ON THE PTR?
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.
I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.
I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.
Fixed an issue that allowed players to fall out of bounds at the final bridge in Empyrean Forge.
Player can no longer get under the mountain around Eternal Pool POI.
Lava will now kill players at a slightly higher level than previously in order to stop players from exploiting new mechanics.
Fixed a graphical glitch where players sometimes experienced a sudden flash on the screen.
Fixed an issue that caused the following Brimstone Glyphs to not appear in the correct locations and block progression:
Fixed an issue that caused the Secret of the Spores crafted flask to not display properly as a Quest Item in the player inventory.
Fixed an issue that caused players to be unable to interact with Murmuring Roots when their inventory was full.
Lowered the amount of Ancients needed for the Mechanic Artifact quests to account for the decreased number at the bridge.
Fixed an issue that caused the Djinn Headwrap Artifact quest to count Ancient Archers as beasts.
You now move at the same speed in all directions when not sprinting.
Increased maximum non-sprint move speed to 4.0 m/s.
Updated animations for non-sprint navigation.
Improved player animation when entering sprints from backwards dodges.
Expeditions Global Mutators
Fixed an issue where Enflamed hit players on bleed and other Damage over time effects.
Fixed an issue that prevented all of the Elk related creatures from being skinned.
Acid Damage has been changed to Elemental damage type so that it allows armor mitigation.
Attacks directly from Shah Neshen that were Acid-based (ex: Spit, Acid Ball, Acid Spew) have been adjusted to bring them back in line with damage pre-change, but with variance allowed for armor weight. Arena-wide Acid Damage, such as during the Sandstorm, does not allow armor mitigation.
Reduced the frequency of status effect flyouts to help highlight more important ones.
Fixed an issue that allowed players to ride Mounts while Heartrunes were active.
Blocking & Attacking
You can now hold block / aim while a weapon is sheathed to trigger aim or block.
Updated heavy attack buffer windows to make triggering back to back heavy attacks more consistent.
Added functionality that will reduce block stamina damage taken for a short duration after blocking an attack to help scale stamina damage taken in group fights.
Reduced the player's block break reaction duration from 30 frames to 15 frames.
Block stability and stamina damage value changes:
Weapons with lower base block stability had their base block stability slightly increased.
Weapons with higher base stamina damage and had their base stamina damage slightly reduced.
Attacks whose stamina damage coefficients were much higher than average have been reduced.
Unified the stamina damage coefficients across all melee weapon heavy attacks.
Fixed an issue where players were forced into standing when attempting to crouch after an attack.
Fixed an issue where weapons could not be sheathed when using the "Toggle Aim and Block" feature.
Fixed an issue where swapping weapons would not toggle off Aim/Block when using the "Toggle Aim and Block" setting.
Removed the ability to use consumables from the inventory during combat. Consumables can still be used from Quick Slots.
Removed the consumable heal mod PvP adjustment. Consumables now heal at normal amounts in PvP.
Fixed an issue that caused the Odo artifact to not properly increase damage to stunned players for either weapon.
Updated the Endless Thirst Artifact Perk tooltip for clarity.
Removed Strike damage conversion from the Inferno Fire Staff Artifact and Lifetaker Void Gauntlet (They will both deal their default damage type of Fire or Void respectively).
Updated the Abyss, Lifetaker, and Inferno tooltips for clarity on the conversion.
Updated the Ankh Artifact heal mod to also decrease lifesteal healing (gives bigger trade off and creates additional differences between it and the Blooddrinker ring).
Blooddrinker Artifact - Added a 5% bonus to all lifesteal healing while active.
Made the following changes to all of the associated Runeglass Gems. Their values should match the value of the Tier 4 version of each:
Reduced health requirement from 100% to 70%, and reduced effects from a range of 15% to 30% to a range of 9% to 18% since it will have a higher up time.
Increased target health requirement from below 30% to below 50%.
Reduced the effects from a range of 15% to 30% to a range of 7% tov16% since it will have a higher up time.
Added 1% to 5% bonus healing on targets below 50% health.
Reworked to be bonus damage while all abilities are on cooldown and updated values to be 11%-20%
Updated functionality to be after blocking or taking a hit.
Increased duration to 5s. Allowed it to stack up to 3 times, and reduced individual stack values from a range of 6% to 20% to a range of 3% to 8% (24% max).
By far the most used Gem. Reduced damage values from a range of 6% to 15% to a range of 4% to 12% while stamina is not full.
Added new functionality that increases damage by 0.5% to 2% to taunted foes per Gem slotted.
Updated from scaling off INT to scaling off FOC.
Conversion Gem Balance - Updated functionality and values of all of the conversion Gems.
Conversion Gems will now consistently convert 50% of the weapon damage to the element associated with the Gem, regardless of the tier. But will now scale ALL of the weapon's damage to INT/FOC if those attributes are higher than the base weapon's attributes.
Conversion Gems values (For reference, Single attribute scaling is 100%, Primary Scaling is 90%, Secondary Scaling is 65%, and Dual Scaling is 80%):
Tier 2 (I) = 50% Conversion to Element at 60% scaling off of INT / 50% scaling off of FOC
Tier 3 (II) = 50% Conversion to Element at 70% scaling off of INT / 60% scaling off of FOC
Tier 4 (III) = 50% Conversion to Element at 80% scaling off of INT / 70% scaling off of FOC
Tier 5 (IV) = 50% Conversion to Element at 90% scaling off of INT / 80% scaling off of FOC
Runeglass variants scale at the same value as the Tier 4 Gems (III Variants).
NOTE: These will not dual scale. If the replacement attribute is higher, it will override the base weapon's scaling.
Removed "Incompatible elemental Perk" restrictions from Gems. They can now be slotted into items with Perks that have different elemental types.
Fixed an issue where the Arcane Smite area of effect could spawn offset when rapidly rotating camera while hitting.
Fixed an issue where the Arcane Smite ability did not show a damage type when using the final Deflecting Frailty upgrade.
Fixed an issue where the Cured Flailment passive wasn't properly removing a debuff stack.
Fixed an issue where Arcane Vortex's upgrade Accelerated Advantage was not applying a stack of Haste to self for each target hit.
Fixed an issue that caused the Flail to appear extended if sheathed during an attack. This issue also caused the player animation to appear broken.
Fixed an issue that caused the Hatchet’s final charge up before the last attack in the chain to incorrectly time the transitions to the light, uncharged heavy, and charged heavy attacks.
Updated Ultimate Chill's description to state Ice Pylon does not chill targets.
Fixed an issue that caused the health values for Ice Pylon and Entomb to appear as 0 in the mastery tooltips.
Fixed an issue that caused the Musket to reload after swapping from the Blunderbuss during rapid firing.
Fixed an issue that caused Power Shot and Powder Burn to become disabled after entering or exiting instances.
Reduced the cooldown reduction from Javelin's Refreshing Precision upgrade from 50% to 25%.
Updated the Life Staff Sacred ground upgrade "Anointed" heal mod to not affect consumables or lifesteal healing.
Updated the Life staff Sacred Protection passive to not affect consumables or lifesteal healing and buffed its value from 5% to 10%.
Fixed an issue that caused the lifesteal from Essence Rupture to not trigger on every hit.
Fixed an issue that caused the Omnidirectional Evade Perk to not apply the empower status effect.
Fixed an issue that caused various perk status effects could stack their duration on re-application.
Adjusted tooltips for Perks that increase/decrease the duration of status effects to indicate that they affect the base duration to help their functionality.
Fixed an issue that caused the Leeching Flurry’s Perk tooltip to not show the correct value.
Economy, Progression, & Gear
Raised the Azoth cap from 1,000 to 2,500.
Flint is now in the Stone family.
Territory Booster Tokens now correctly give 2x Territory Standing when in Edengrove.
Rank 6 Mentor Chests now give Tier 5 research items instead of Tier 4, which significantly increases their amount of generated XP. These chests have also had their prices reduced from 5000 Gold to 2000 Gold.
Adjusted the odds of rewards in Reward Track, including making Artifacts more likely to appear at Rank 200 or higher.
Fixed an issue that prevented Flail ability perks from rolling on Flails granted from the PvP Reward Track.
The new expansion foods now have a proper recovery buff with a matching duration.
Removed the vernacular referring to raising the "minimum" gear score of items because items no longer roll in a range when crafted.
Fixed an issue that caused the Named Void Gauntlet, Nathan's Hammer, to roll with a War Hammer Ability Perk. Old versions of this item are unchanged. Newly rolled versions will now have Shirking Lightning instead.
Fixed an issue where if you crafted multiple items, and one became a Named Item, you would not receive the other items.
Fixed an issue that caused the Fisherman Light armor to display without proper icons for male player characters.
Fixed an issue that caused some lower tier items to roll perks incorrectly, preventing them from rolling at the appropriate rarity.
We have added the Artifact Endless Thirst to the loot table for the final boss in mutated versions of Savage Divide. We have also added the Tumbler Feetwraps to OPR Caches. You can only loot each of these items once. If you acquired them from the Season 3 pass, you will not be able to loot them again.
Reinforced Orichalcum Bow Charm now has the correct ability name of "Empowering Explosive Arrow" instead of "Empowering Splinter Shot".
Fixed an issue where tooltips would sometimes show scientific notation for values.
Changed the name generation for PvP Reward Track accessories without unique names to include the attribute suffix.
Fixed an issue that prevented the Covenant faction seal upgrade crafting recipe from appearing for Rank 3 (Excubitor) equipment.
Game Mode Rewards
We're improving Outpost Rush rewards by guaranteeing that items given as a result of participation are loot biased. Items from Level 65 Outpost Rush reward caches also now roll on a slightly improved Gear Score range for players.
We originally wanted 3v3 Arenas to be a more challenging space with additional value for the winning players, so we greatly improved the PvP XP and Salts given by the mode in the expansion update. It was a successful change in that sense, but now our other PvP game modes are suffering. We're reducing 3v3 Arenas so they don't overshadow other modes as much. As a result, Outpost Rush and War will grant greater rewards.
Players hitting the maximum contribution in War and Outpost will now receive 5500 PvP Reward Track XP and 4000 Azoth Salts.
Outpost Rush also now gives 20 Dark Matter for maximum contribution players, and the lower contribution tiers have also been increased.
The maximum reward given by 3v3 Arenas has been reduced to 1200 XP and 500 Salts. The other contribution tiers have also been updated in a similar fashion.
Influence Race Reward Caches now roll items in a significantly improved Gear Score range that is in line with other PvP Content for max level players. Influence race caches now also grant 10 dark matter for max level players.
Jewelcrafting Aptitude Chests can now roll Timeless Shards.
Expansion Aptitude Chests should now contain expansion materials instead of a mix of expansion materials and older, rare Tier 5 materials.
Expansion Aptitude Chests should no longer drop depreciated Perks or older Tier 5 rare materials. The contents should be more consistent and unified and should match expectations as to what should drop.
We have added the ability to craft Research Projects. These projects are designed to consume some of those extra recipes, patterns and music sheets you have lying around and will grant bonus XP to their corresponding Trade Skill.
The Taxidermied Blue-Blooded Barb and Daemonaja items are no longer bind on pickup.
The Heartrune upgrade path has been simplified and their associated crafting recipes are now less complex.
Heartrunes will no longer require items like feathers, salt peter, etc. and will instead focus on the other resources in their recipes.
Gear Score 700 Heartrune upgrade recipes have been simplified, Tier 5 refined resource requirements have been removed and a pass has been made to lower overall resource requirement.
Descriptions have also been updated for various items to indicate source so the player knows where to find them when looking at the recipe.
Prismatic Scarab Tools now have their own category for mining, skinning, harvesting and logging tools.
Golden and Prismatic Scarab recipes for the expansion items have had their Azoth costs reduced so a player can do 2 full crafts with a bank of 1000 Azoth on a Tier 5 crafting station.
Increased the Azoth cost for perks on Procedural expansion crafts from 15 to 150.
Fixed an issue that prevented Named item re-roll recipes from being searchable by name in the Gypsum Kiln.
Fixed an issue where Finisher had the wrong name at the Kiln.
The Arcana Trade Skill used to make a Jewelry Matrix now makes an Armor Matrix.
Temporarily adjusted the drop amounts for Mythril Ore veins until we can place more in the world.
Increased Small from 15 to 21 to a range of 25 to 35.
Increased Medium from 22 to 31 to a range of 37 to 44.
Increased Large from 32 to 45 to a range of 45 to 58.
Players can now Prospect Silver, Gold and Platinum Ore to create a cache of Gems. The better the Ore, the higher the Tier of Gems they can get.
Territory Standing gains have been adjusted for expansion Refining and Crafting Trade Skills. Amounts have been lowered. Weaving will now generate Standing (didn’t prior).
Removed the mention of Tier in the name of PVP Rewards Track Potion Packs as it looked like it was debug text. Potion Packs of the same type now share a similar name, but the player can reference the Tier on the item itself.
Fixed an issue that prevented taxidermized legendary fish from being salvageable.
Fixed a visual issue with the Varangian Lieutenant Kite Shield.
Ancient Mining Pick now correctly displays stats data.
Fixed an issue that prevented players from making the Regeneration Serum if the ingredients were in their storage.
Updated "Toggle Run/Walk" key binding to toggle mount run/walk speeds.
Unowned mounts purchased through the store that are not obtainable will no longer be displayed in the change mount menu.
Players can now mount with their mount key in the mount selection screen.
Players can no longer freely move around while mounted and trading.
Mount names will be shown when summoning a mount.
Improved Mount Camera for better visibility when viewing the world from high or low angles.
Mount attachments can now properly be locked and salvaged.
Instantly failing to summon a mount (due to being in a game mode, being encumbered, etc.) now has a 1 second cooldown before another summon can be attempted.
Feeding mounts for the first time each day will no longer show a message saying the daily feeding limit was reached.
A mount's original name will now be the default name when renaming a mount.
Notable Mount Fixes
Fixed an issue that caused mount footsteps to not switch back from water to other surfaces after drowning.
Fixed an issue that caused the mount dye UI not show the correct icon.
Fixed an issue that caused multiple buttons to overlap on the Mounts screen.
Fixed an issue with the camera sometimes not transitioning after viewing the Gear Set screen while mounted.
Fixed an issue with being able to set non-mount key binds to the same inputs as mount ones.
Fixed an issue where the camera wouldn't return to the correct state after exiting certain menus while mounted.
Fixed an issue where the mount dye screen would not properly update remaining dye counts.
Fixed an issue where sheathed Void Gauntlets, Ice Gauntlets, and Bow Quivers were still visible when mounted.
Fixed an issue in the Transmog menu where the camera wouldn't focus properly on the player when mounted. The player now dismounts when entering the Transmog menu.
Fixed an issue that caused the mount stamina bar to appear choppy while actively draining or regenerating.
Fix an issue that caused mounts to clip through the ground when landing.
Fixed an issue that caused the player to not correctly mount.
Fixed an issue that prevented switching mount attachments by double clicking before the Riding Skill Level 250 slot was unlocked.
Increased the number of Gleamite Meteors falling from the sky compared to last Winter Convergence.
Updated wild stamp messaging when a player is at max wild stamps and fails to receive their daily stamp.
Fixed typos in the descriptions of the Mythril Hatchet and Greatsword.
Fixed an issue that caused common Electric Eel, Snail, Clam, and Oyster baits to appear in the wrong trading group.
Fixed an issue that caused minor grammatical errors for multiple Perk descriptions.
Fixed an issue that prevented the Influence "Race Results" Page from showing the correct Pushed/Defended percentages.
Fixed an issue that caused the incorrect camera state in the mount selection screen.
Fixed an issue that caused the camera to get stuck in Crafting mode when interacting with the Crafting Station and blocking at the same time.
Fixed an issue that caused the reward banner to not appear when earning Aptitude rewards while also gaining a Level.
The "Apply" button will now be enabled after purchasing a mount attachment skin.
Pressing the “Apply” button after purchasing a mount dye will now bring the player to the mount dying screen.
Social Territory Ownership
The Influence Watch tooltips now display the correct amount of Influence and Influence Bonus percentages.
Influence races will now be rescheduled if they are active during server maintenance.
Fixed an issue that caused various buttons meant to take you directly to a particular tab in the store to not work properly.
Quality of Life Improvements
Removed the warning that occurred as you approach the Faction Reputation cap.
Price is now displayed on emotes listed in the emotes menu.
Thanks for your support and participation! We'll see you in Aeternum.