Fixed an issue that caused Invasion brutes to stutter when attacking the Invasion claim.
Fixed an issue that caused the boss AI to get stuck in certain animations when attacking the Invasion claim.
Fixed an issue that caused the Priest mini boss to sometimes spawn sideways.
Fixed an issue that allowed players to body block the Invasion Spriggan.
Fixed an issue that caused cancelled Invasions to count as losses for players.
Changed the mesh on the Protection Ward. The ward should now be much more difficult to hit from outside of the fort walls.
Fixed an issue that caused Protection Wards to prevent a capture point’s capture percentage from increasing and instead reduced it back to 0 when built in the middle of a capture.
Fixed an issue that caused gate structures to have separate interact options when destroyed in the middle of an upgrade.
Increased the width of most fort stairs in forts and fixed collision issues on ramparts. Forts should now be smoother to navigate.
Reduced the rate at which Repeater Turrets accumulate heat.
Reduced the time players must wait prior to Repeater Turrets losing heat by 10%.
Sped up the building time of buildables. Minimum build time is now 4s across the board, with the exception of Azoth contribution to the Corruption Portal which remains at 10s.
Increased Repeater Turret damage by 25%.
Increased Ballista damage by 15%.
Fixed an issue that caused Ug and Dug to rapidly navigate from the mines toward the nearest fort.
Outpost Rush Reward Caches are now significantly more likely to grant expertise bumps.
Outpost Rush Reward Caches now roll higher rarity loot more often.
Outpost Rush Reward Cache Weapons now have weapon perks more frequently.
We’ve reworked how consumables work in 3v3 Arenas. Instead of granting players consumables upon joining each match, players are now able to bring their own consumables. These consumables are not consumed on use, so players are able to use them as they wish without worrying about the associated cost. This will allow highly requested items, like split-attribute food, to be used in 3v3 Arenas.
For example: If a player enters the Arena with 3 health potions, consuming these items in the Arena will grant their benefits without taking them out of your inventory.
There will not be a limit to how many consumables you can use or how many types of consumables you can use. Provided that you are in the PvP Arena, as long as you have that type of consumable, you will be able to use it as many times as you want as long as the cooldown is up.
Invites are now sent by the game mode, instead of a blank player.
Passive ability perks are now no longer applied for players who died in an Arena match and enter the Spectator Area. Those perks will start working again once the round is over.
Bag perks will now continue to be functional when watching the remainder of a round from the spectator box, so players are not temporarily encumbered if their item load exceeds their non-perked maximum carry weight.
Status effects applied by consumables within the open world are now saved when entering the Arena, and restored upon exiting. However, while in the Arena, players won’t receive the benefits of those status effects.
Fixed an issue that caused players to not receive the special Arena-only consumables if their inventory had too many items.
Players can no longer use abilities to reduce damage from the Arenas Ring of Fire.
Fixed an issue that caused the “Moving to Spectator Box” message to display for the last player killed on a team in PvP Arenas.
Fixed an issue that caused PvP Arena death notifications to not state that the Ring of Fire killed a player.
Fixed various messages that incorrectly referred to Wars when trying to leave PvP Arenas.
Fixed an issue that caused destroyed Ice Pylons to count toward kills on the scoreboard in PvP Arenas and NPC kills in Outpost Rush.
Fixed an issue that caused the "Exit Match" message to appear in game modes other than PvP Arenas.
Fort gates now upgrade outside of War.
Fixed an issue that caused a company to gain influence during the influence race, and then be eligible to declare War after any subsequent influence race if they did not gain any more influence in the meantime. Companies can only declare War now if your company met the influence threshold during the current race and also meets the other eligibility criteria.
Fixed an issue that caused the Cutlass Keys Faction Control Point to provide a smaller than anticipated Gathering Luck bonus.
Fixed an issue that caused capture point ground fills to not render properly after the point was claimed in War.
Fixed an issue that caused the top menu navigation bat to not work properly when exiting a turret with a ranged weapon equipped in War and Invasion.
Fixed an issue that caused a server crash when accepting War invites.
Faction Control Points no longer lock prior to a War or Invasion.
Fixed an issue where other players were seen freezing or teleporting during War.
All crafting and refining clothing have had their Gear Score fixed to make searching and buying orders on the trading post easier.
Charcoal can now only be made from unrefined wood.
Non-arena patterns crafting costs have been reduced by 66%.
High level crafting materials and their refinement materials rarity have been updated. The refinement materials are now Epic (purple) and the refined materials are Legendary (orange).
Upgraded Isabella’s Amulet to Epic quality, better reflecting its importance both as a preorder bonus and in lore. Its stats remain unchanged.
Renamed “Mass produced” Blunderbusses to “mass-produced” Blunderbusses.
Removed reference of Expedition access on items that were previously used in Expedition Tuning Orb crafting.
Removed the ability to purchase chisels from the faction shop, except for the Starmetal Chisel.
All chisels can now be opened to grant the player coin equal to the cost of the chisel.
All chisels are now bound to the player.
Hidden Stashes have taken a hiatus while the Summer Medleyfaire takes center stage. Not to worry however, as Diamond Gypsum and gold coin can instead be gathered at Town Centerpieces 3x per day for the duration of the festival.
Renamed the Elemental Mutator Medium Weight Foot Armor to be “Boots” instead of “Shoes” to better differentiate them from the Elemental Mutator Light Weight Foot Armor.
Added four new Ice Gauntlets to the game: Crystal Floe, Frosted Tips, Borealis, and Black Ice.
All enemies now have a chance to drop items at +100 Gear Score higher then normal. Levels 59 to 63 have an increased chance. (The 600 max and expertise still apply to these rolls.)
Refinement materials no longer have 3 tiers. All crafting and refinement recipes now only drop at Tier 5 and use the Tier 5 potency. All lower tiers can be salvaged into Tier 5.
Increased the drop chances of Briar Buds and reduced the drop chances of Reeds.
Increased the drop chances of Briar Buds and reduced the drop chances of Thorny Vines.
Crafting clothing drop locations have been changed.
Beautiful baskets now have a 2.5% chance to drop a common crafting pattern.
Exquisite baskets now have a 3.5% chance to drop a common crafting pattern.
The Named Rapier Dark Days and the Named Shield Compulsion previously had issues dropping in Lower Svikin. They have been moved to Upper Svikin to fix these issues.
Increased Smolderhide and Scarhide drop rates from skinning and aptitude boxes.
Fixed visual issues with the following items:
Overgrown weapon sets
Overgrown armor sets
Tundra Warden’s Rifle
War Hammer of the Soldier
Deepwarden’s Battleplate of the Nomad
Expedition Captain’s Gauntlet
Metal Raven Chestcover
Obelisk Priest’s Robe
Pauldroned Fears Breastplate
Pirated Ice Gauntlet of the Scholar
Reinforced Shatterer’s Heavy Gauntlets of the Sentry
Brined Chestguard of the Sentry
Empress Zhou’s Embroidered Tunic
Ranger Eintou Madaki’s Shoulder Pads
Brined Chestguard of the Sentry
Brined Skirt of the Sentry
Eternal Medium Gloves
Fanciful Capelet Skin
Holly Regent Robe
Medium Smyhle Apparel Set
Invasion Tower Shield of the Fighter
Fenrir’s Fury Great Axe
Azure Plain female helmet
Fixed an issue that caused the crafting UI to incorrectly display the potential Gear Score of items crafted with Expedition Materia.
Fixed an issue that caused non-PvP flagged players to get rewards from faction control captures.
Fixed an issue that caused repairing to not consume repair ingredients.
Updated the visuals to connect the fishing line to the top of the pole.
Gauntlet skin attachments will no longer revert back to their default appearance after a player logs out.
Fixed an issue that caused the Topaz Gypsum potion to reduce void damage.
Fixed an issue that prevented damaged items from being salvaged for the maximum coin amount.
Fixed an issue that caused the luck bonuses from Turkey Dinner and Defiled Rabbit Foot to stack. This was not intended.
Quest reward Rapier “Vorpal Blade” previously had a non-functional perk on it. This has been replaced with the “Leeching Flurry” perk instead.
The sword “Occult’s Razor” previously had a non-functional perk. This has been replaced with the “Chain Void” perk instead.
Fixed an issue that caused trinkets from Trials to not allow gem slotting, even on empty slots.
Fixed an issue that caused items with a Legendary rarity to roll back to the Epic Tier when they rolled perks that did not affect their weapons.
Fixed an issue that caused Replica Shields from Tempest’s Soul to not roll at Epic rarity. New, valuable perks have been added to the potential pool of rewards for that Expedition.
Fixed an issue that caused crafted faction armor to have a different level requirement than the purchased version.
Fixed an issue that caused the rarity of an item to not correctly match the number of perks on it.
Fixed an issue that caused the incorrect icon to appear for the Tier 4 and Tier 5 Flamewake Firestaff.
Fixed an issue that caused Mana regeneration food to not categorize properly and get removed by other food.
The named armor pieces Wanderer's Pants and Quaint Helm have had their stats re-balanced to be more in-line with other Legendary gear.
Fixed a display issue that caused patterns dropped by Trial bosses to appear as Common items in the crafting screen and in the wrong category. They’ll now properly appear as Legendary within the Pattern Recipes category.
Fixed an issue that caused Blunderbuss Expedition replicas to have different Expedition-specific material requirements than other Expedition replicas. Replica Blunderbuss Expedition material requirements are now in-line with other replicas.
Updated descriptions on pattern items to read more clearly and better imply that they are not the only requirement for that recipe.
References to Tuskgorer have been removed from crafting menus. The description no longer contains references to crafting.
Removed several invalid items that were listed on the Trading Post erroneously.
Corrected the recipe item’s name “Blackened Mandje Mandje with Corn Succotash” to “Blackened Lava Barb with Corn Succotash.”
Fixed an issue that caused the trade skill XP preview in the Crafting menu to not factor in the Faction Control Point buff for Monarch Bluffs.
Fixed an issue that prevented players from crafting the Imbued Shrouded Intent Gloves.
All weapons, armor and tools have a chance to salvage into new crafting materials called Scrap and Fragments. These new materials can be used to learn trade skill experience, fabricate new items, extract resources, and create Gypsum Orbs.
As part of larger Salvage changes, Expedition Replica Fire/Life Staves have been changed to salvage into Wood (their main ingredient) to be consistent with other crafted items.
Blunderbuss from Gypsum casts no longer salvage into materials.
Fixed an issue that caused stacked Housing Items to not show the amount of Repair Parts earned in the UI.
Fixed an issue that caused the banner after closing your inventory to only show the Expertise gained from the last opened Gypsum Cast, instead of the total Expertise gained when opening multiple Gypsum Casts in one session.
The Gypsum Kiln has been changed to only allow level 60 players to use it.
Fixed an issue that caused Instrumentality’s rings rarity to not scale with its Gear Score.
Fixed an issue that caused the Topaz Gypsum Attunement potion to trigger the cooldown of other consumables.
Improved Expertise presentation by increasing Expertise shown in the level up banner, craft roll screen, box opening animation, and the loot ticker. The colors were also slightly adjusted to match the Expertise text.
Players can now obtain 10 Topaz Gypsum per day, allowing for two Gypsum Orb crafts.
Added a second Gypsum Orb to purchase in Faction Shops per day.
Fixed an issue that caused tax cooldowns to not reset after a territory ownership change.
Renamed Housing Taxes to Housing Upkeep.
Territory Upkeep and penalty related timers will now pause during maintenance mode.
PvP Perks are now searchable in the Trading Post
Added an “X” button to the end of search boxes within Crafting Stations, to be consistent with other search boxes within the Trading Post and Inventory.
Added a display to show the First Light Refining Bonus when looking at affected recipes in the Crafting Screen.
Added Territory Supplies:
Players can now craft four different tiers of territory supplies which provide the player with large amounts of territory standing in their current territory.
Territory Supplies will cost different tiers and volumes of corrupted fragments, stone, and wood depending on the tier of the supplies.
Players can craft each tier of territory items 8 times per week.
Added a confirmation notification when initiating a trade while at the coin cap (which would result in a refund of coins back to the other player).
Added a warning notification before crafting an item when near the item limit.
Fixed occurrences where the “Unlocked” text overlapped an item’s name in multiple languages.
Fixed an issue that caused bundles in the store to have a semi-opaque discount banner when viewed in the list.
Fixed an issue that caused Store discount tags to misalign in multiple languages.
Fixed an issue that caused the incorrect animation to play if a player previewed weapon skins without a weapon equipped.
Updated preview selection:
Clicking on a piece of an outfit no longer selects the entire outfit for preview when viewing bundles.
Clicking on a skin will now select it as the item to preview for that slot. If you click on another skin that matches the slot the previous selection will be removed.
When mousing off of the skin, the preview will revert back to the selected skin for that slot. If no skin is selected for that slot, it will revert back to what the player has equipped.
Added a speculative fix for an issue that caused infinite loading screens in War, Invasion, and Outpost Rush. We will continue to monitor the forums to see if players are still encountering this rare issue after the update.
Fixed an issue that prevented players from accessing their inventory through the Esc menu when gathering, after they equipped tools mid-use.
Fixed an issue that caused the Fishing UI to be hidden when using the Esc key to enter a menu (like Skills or Journal) while Fishing.
Fixed an issue that caused Settlement and Fast Travel Shrine icons to not appear on a respawn map.
Fixed an issue that caused items sold in shops to not display the correct variable numeric values.
Fixed an issue that caused the Settings menu to have a green box with a section header and a white box with a description when in specific resolutions.
Fixed an issue that caused the UI for the “Recall to Inn” button to not roll over properly while the player was in a menu. The “Recall to Inn” button now reactivates when the cooldown timer expires, without requiring the user to open the menu.
Fixed an issue that caused town project task coin rewards to round decimals slightly different from how they were displayed in the journal objectives.
Fixed an issue that caused a gathering node interact UI prompt to show when presented with the “Inventory is Full” message.
Fixed an issue that caused players to get spammed with old area-chat messages when they approached a new area.
Fixed a number of grammatical errors on various items. Hyphenated terms are now properly hyphenated, and words that were previously split and should be a single word are now a single word.
Fixed an issue that caused the region name displayed in the Character Transfer window to not use the localized name.
Fixed an issue that allowed weapon abilities to be swapped while on cooldown but only the icons changed. Players will now get a notification that they are unable to swap weapon abilities out while on cooldown.
Fixed an instance where the internal name of a region was used instead of the public name on the World Merge notification.
Fixed an issue where the “[Region Transfer] Buy/Sell Requirement” text did not appear red when the requirement was not met.
Fixed an incorrect message that appeared when trying to place a camp during Outpost Rush.
Fixed an issue that prevented linked items or messages from going through when players linked several items in the same chat message.
Fixed an issue that caused online and offline friends to not appear in alphabetical order.
Fixed an issue that caused the Faction Territory Border to appear incorrectly on the map after fast traveling to a town.
Fixed an issue that caused the main menu icons to misalign on the character selection screen.
Fixed an issue with item icon resolutions when completing all town board turn-ins.
Fixed an issue that caused a soft lock when hitting enter during the Amazon Games logo. You are now free to skip the Amazon Games logo, no judgement.
Fixed an issue that caused trades to fail if traded gems were attached to an item during the trade.
Fixed an issue that caused ‘Retry’ to appear unlocalized in the pop-up window for all languages when experiencing a connection error.
Fixed an issue that caused the Attribute window to flicker when committing points.
Fixed an issue that caused the Azoth Vial icon in the Weapon Mastery respec pop-up to appear too small. It is now appropriately sized.
Fixed an issue that caused Captain Thorpe’s subtitles to not localize.
Fixed an issue that caused the Company Treasury error messages to not show properly when withdrawing and depositing.
Fixed an issue that caused dragging state to not activate when holding left click on an item.
Fixed an issue that prevented players from crafting if they were in the Crafting menu, had a recipe with a cooldown selected, and the cooldown timer reset while they were in the menu. It now refreshes in that case to show you the correct status.
Fixed an issue that caused the map to open and disable fast travel when salvaging items.
Fixed an issue that caused scrolling down to upgrade items with umbral shards to not work properly.
Fixed an issue that caused the split stack slider to display the wrong amount due to a rounding value error.
Fixed an issue that caused the background to bleed through at the top edge of Crafting screens.
Fixed an issue that caused the highlighted rings and lock icon for an Ultimate ability node to vanish when performing a respec.
Fixed an issue that caused some items to not appear on the post-War/Outpost Rush rewards screen.
Fixed an issue that caused the wrong name to be used during the Siren Queen fight.
Fixed an issue that caused the reload bar to not show any progress on the turret HUD.
Fixed an issue that caused the Temporary Ban message to show broken mark-up tags.
Fixed an issue that caused the Weekly Mutation Tooltips to flicker on the screen when hovering over Mutation icons on the Map.
Fixed an issue that caused duplicate messages to appear when trying to store an item in a full storage shed.
Fixed an issue that caused the fishing loot ticker to show the wrong amount of bait.
Fixed an issue that caused players with the rank of Settler in their guild to receive an error stating they didn’t have permission to invite when clicking the “Invite to Guild” button.
Fixed an issue that caused some healing elixirs to show the incorrect healing values.
Fixed an issue that caused language inconsistencies in pop-ups.
The text for completed missions on the Town Project Board is now grammatically correct when only one mission is finished.
Borders around Challenges on the Menu pane now behave properly when clicked.
Fixed an issue that caused an error message to display for a couple seconds when first entering the Character Transfer world list.
Fixed an issue that caused players to get locked out of the transfer transaction window if the purchase button was spam-clicked.
Fixed an issue that caused a crash when talking to a Quest Giver in other languages.
Fixed an issue that caused the marker to appear at the bottom of the world when pinging locations on the map.
Fixed an issue that prevented the appropriate player UI from appearing after an Arena match. Players are now presented with a “Play” button or a “Play with group” button when in group.
Fixed an issue that caused the Crafting UI to stay on the player’s screen when they weren’t interacting with the crafting station anymore.
Fixed an issue that caused items sold in shops to not display the correct variable numeric values.
Fixed an issue that caused the PvP Arena reward banner to show you gained a Garnet Gypsum, even when you had already reached your daily maximum. This was a visual-only issue. You were not receiving more than the daily limit for Garnet Gypsum.
Fixed an issue that required players to exit the crafting screen in order to use it again when trying to select a different ingredient for the Topaz Gypsum Attunement Potion.
Fixed an issue that caused the “Wave 1 of 8” display to not update properly in Invasions.
Outpost Rush markers will now properly refresh when playing multiple matches in a row.
Fixed an issue that caused a pop-up dialog to state a penalty timer for Outpost Rush instead of 3v3 PvP Arena.
Fixed a visual issue with Silkweed in the Harvesting Tradeskill menu.
Fixed a visual issue with the Buy Territory Rewards text when viewing the Territory info on the map.
Fixed a visual issue with the Tier 3 War Camp text.
Fixed Dye Channel setup for Heavy Eternal, Light Eternal, Overgrown, and Hellfire armor sets.
Fixed an issue with the progression text when viewing Crafting results.
Fixed an issue where the Health Bar and Status tool-tips were visible in the Setting Menu.
Fixed Blessed Crucible description to say it comes from supply containers instead of Starmetal veins.
Fixed a rare issue that could crash the game when disconnecting and returning to the main menu, then trying to go back into the world.
Fixed an issue that caused players to not get achievement progress for winning Invasions.
Fixed an issue that allowed players to bypass the chat filter settings and enter profanity.
Fixed an issue that caused some beetles to lose their health bars.
Fixed a rare issue that locked players in place when attempting to open a conversation with an NPC immediately after closing a conversation.
Fixed a bug that caused Expedition objective icons to not show up during Expeditions.
Fixed text alignment within the Inventory Equipment Load tooltip.
Fixed an issue that disabled the arrow input for text input fields.
Updated formatting on the cooldown display within the ability slot tooltip on the Weapon Mastery Tree window so that it only shows one decimal point.
The E key can now be rebound to a different function!
Added new filtering options to the Trading Post.
Added a visual cooldown timer for intra-region character transfers.
Added a visual cooldown timer to the World Transfer button. It updates appropriately based on expected region and world transfer behavior and is disabled while the world transfer timer is active.
Adjusted the Inventory search bar field to extend properly when extending past the default field of view.
Added an animation as Inventory slots become unlocked upon leveling up.
Added coin amount when salvaging close to the Repair Parts cap.
Adjusted Starmetal and Platinum Map/Compass icons to better distinguish readability between the two.
Adjusted UI on Turret Options to have adequate room and be legible for players to easily read.
Daily Mission Bonus UI should now always update, even if you have the Faction Mission window open when it resets.
Simplified the Repair tooltip. We removed the quantity owned and now only show what is required to repair it.
When opening the Modes menu, it will now default to the last mode the player selected instead of always defaulting to Outpost Rush.
Removed the Camp button from the Equipment screen. You can still change the skin of your camp from the interaction menu on the camp itself.
Added a loop to the “Waiting” emote.
Improved loading times into the crafting screen.
When inviting a player who is already in a group, a message will appear informing the inviter.
When inviting a player from a different faction, a message will appear to the inviter.
When inviting a player with a mismatched PvP flag, a message will appear to the inviter.
When inviting a blocked player, a discreet “invitation declined” message will appear to the inviter.
When inviting a player at the Expedition limit, a message will appear to the inviter.
Players will no longer receive an “Invite to Lobby” message from people they have blocked.
Added a notification for when an item received from a reward chest is dropped due to the inventory cap.
Removed the lost dye warning message that said players will lose a dye when choosing the same color. Players keep their dye in that instance.
Added a pre-match notification reminder about checking equipped 3v3 Arena consumables and gear.
Added new audio preferences to the Settings Menu:
Menu music slider
Performance music slider
Combat music check-box
Void Tunnel Music now plays an ending cue when leaving the Void Tunnel.
Isabella’s VO is now clearer, as opposed to muffled, when obstructed by an object.
Fixed an issue that caused the Corrupted Impaler and Corrupted Entity to spam their vocals.
Fixed an issue that caused the Deaths Door music to keep playing after a player was revived.
Fixed an issue that caused the tree falling sound effect to sometimes not play.
Corrupted core now plays a sound when it spawns.
Fixed an issue that caused combat music to stop working.
Fixed an issue that caused Corrupted Portal music to keep playing after the event concluded.